clearstream
(He, Him)
Your theory roughly matches the idea of noetic satisfaction proposed some years back as a core agenda of simulationism. Examples were given of self-identified simulationists displaying noetic satisfaction when they observed accuracy to historical references. For me, Eero Tuovinen's more general take improved on that withYes, this is strongly speculative on my part. But it is based on what I have heard from others.
I would be extremely interested to hear what you feel is not matching your experience?!
I can add that I think there are ways to play the game where these concerns are not in conflict with each other, and might even reinforce each other. Might that be a thing you are reacting to? My statement was meant as a commentary to why I think we are observing the kind of arguments I have often see around potential conflicts, and hence conflict was assumed.
Simulationist play attempts to experience a subject matter in a way that results in elevated appreciation and understanding. The Shared Imagined Space is utilized for intensely detailed perspectives that sometimes surpass the means of traditional, non-interactive mediums.
So where the noetic satisfaction idea (at least in its earlier form) appeared limited to accuracy to real world, Tuovinen's take opened it up to any subject. He avoids any distracting psychological or neurological theorizing: it's enough to elevate appreciation and understanding... including of subjects found only in fiction.
With Tuovinen's ideas in mind, I think in terms of neo-sim. That means both that design innovations by the avant-garde are available for simulationist purposes, and some limiting assumptions about simulationism are abandoned (or counted misapprehensions.)