FrogReaver
The most respectful and polite poster ever
This doesn't shed any light, for me at least. What RPG are you describing here?
How would knowing that shed any light for you?
This doesn't shed any light, for me at least. What RPG are you describing here?
I don't think this is right at all. As @Campbell in this thread has pointed out, it's easy to have "simulationist" or "exploratory" play where what is explored is "problems of the human condition".I had a (probably inadvisable) idea that might be related to that, which was to propose* that
Narrativism (like Western dramatism) is concerned with problems of the human conditionSimulationism is concerned with what something external or contextual to the human condition is likeIf right, that could mean that accuracy, realism, and immersion don't divide them. While on the other hand, differences between what sorts of things they might prefer to see in play seem pretty clear.
Oh, I don't think there is one. When I play BitD or whatever, I feel like my character sheet ought to be about my abilities alone but it isn't, so I experience this feeling. But that's because the game is not designed for my preferences, not because the design is flawed.But the sort of game you play wouldn't have "weird entanglement", would it?
I'm asking what RPG actually exhibits this "weird entanglement", where (i) skill rolls are intended to have no meaning or consequence in the fiction except how well the PC performs the requisite bodily motions and (ii) failure is narrated in terms of an unhappy encounter or other unhappy outcome.
If there is no such RPG, why are people posting as if there is? And if there is such a RPG, I'm curious to know what it is.
It might change my current opinion that "weird entanglement" is a spurious category for analysing RPGs.How would knowing that shed any light for you?
But the sort of game you play wouldn't have "weird entanglement", would it?
I'm asking what RPG actually exhibits this "weird entanglement", where (i) skill rolls are intended to have no meaning or consequence in the fiction except how well the PC performs the requisite bodily motions and (ii) failure is narrated in terms of an unhappy encounter or other unhappy outcome.
If there is no such RPG, why are people posting as if there is? And if there is such a RPG, I'm curious to know what it is.
And I think you will just argue that whatever game i find it in doesn’t actually have it because that’s what’s been happening for the last few pages.It might change my current opinion that "weird entanglement" is a spurious category for analysing RPGs.
Speaking of which, I did find this - from the introduction to the blog - interesting:Sorry; must be the brain damage.![]()
4e D&D actually works best - in my view - played somewhat similarly to Burning Wheel. I learned a lot about how to GM 4e D&D from the BW rulebooks.
There is an example that, at the structural level, is basically identical to the screaming cook in the example skill challenge in the 4e D&D Rules Compendium: the players fail the last check in a skill challenge, and the consequence that is narrated by the GM is that an NPC whom the PCs crossed earlier in the challenge comes back with a gang, ready to beat them up.
What do you mean? I haven't argued against examples - the only example offered was by me, and @Enrahim told me that I was wrong.And I think you will just argue that whatever game i find it in doesn’t actually have it because that’s what’s been happening for the last few pages.
And?And now you know why so many hated 4e d&d skill challenges. It’s the same reasons already expressed in this thread.