Lanefan
Victoria Rules
Re: Bridge
What matters here is that it's baked into the game design that someone has to sit out each hand, and every player fully knows this going in.
Why can't RPGs take the same tack and make it abundantly clear right up front that a) there's going to be times when you have to sit out for possibly quite some time and b) there's going to be times when the results of play will frustrate you.
Then, when the frustrating moments do occur, they're taken as being an accepted part of the game and nobody really bats an eye.
That it's not built on imagination has nothing to do with anything.I wouldn't know. I've never played it.
But whatever it is, it's not a game that is built on imagination. You don't take on a role while looking at your hand. The table isn't a magical land.
What matters here is that it's baked into the game design that someone has to sit out each hand, and every player fully knows this going in.
Why can't RPGs take the same tack and make it abundantly clear right up front that a) there's going to be times when you have to sit out for possibly quite some time and b) there's going to be times when the results of play will frustrate you.
Then, when the frustrating moments do occur, they're taken as being an accepted part of the game and nobody really bats an eye.