Faolyn
(she/her)
I'm not sure that you have to ditch the idea of metagaming. You just have to be a bit more generous in your descriptions so there's less hidden info. Let the PCs hear noises through the door without a perception-type check--which narrative-type games usually don't have anyway. That there's a cook in the kitchen probably shouldn't be hidden info anyway.The context of this question was about how I handle it in games where the GM makes no rolls for NPCs. Games like Blades in the Dark, Stonetop, and Spire.
It was a question about specific games and how it is handled in those games.
A big part of how you handle that is you largely ditch the idea of metagaming as it’s often conceived for D&D and similar games.
Unless that's what you meant by metagaming in this context.