EzekielRaiden
Follower of the Way
But the huge, huge, huge, huge, huge, huge, huge, huge difference:I agree with pretty much everything you're saying here.
It's certainly not that hard to just say, "You can only get things we agree are reasonable," and it is, in fact, necessary to do so. That does leave me a bit confused, though, as to why you won't accept this exact same kind of agreement to not abuse a potentially wide-open loophole in other types of games,
You're literally talking about giving and receiving the benefit of the doubt now, and how the game requires this as a fundamental "bedrock" (ie, it's right there at the starting point), while not that long ago you were railing against people who were telling you the exact same things about their own style of play. This being the case, I can understand why someone might not assume you are taking a bedrock of trust as a given.
In this, no party is keeping a massive store of knowledge that cannot even in principle be acquired by the others, all parties know the rules which bind their own action and others, and all parties ARE in fact bound by rules.
In the things you speak of, one side DOES have a massive store of knowledge that cannot even in principle be acquired by the others, all other parties do not know the rules which bind even their own actions let alone others', and the first party isn't bound by any rules whatosever, as has been repeatedly insisted across this thread.
That's why benefit of the doubt is granted in one case and not granted in the other. There's an actual level playing field, and everyone has rules they need to abide by. This is not so under the "traditional GM" model, sandbox-y or otherwise. Any and every rule may be broken, for any reason, or for no reason at all, and the "traditional GM" is under no obligation whatsoever to inform the players of this--indeed, they are often quite obliged to conceal this from the players as much as possible.