I never considered otherwise. I disagree with
@Hussar's assertion that "failure will almost always be catastrophic." My objection was to multiple checks for a series of interconnected micro-actions serving a single task.
To use an actual example:
In campaign 2 of Critical Role, Marisha - as Bo - wanted to run up a vertical surface, leap across a gap, then follow up with an attack. Matt called for an athletics check (which Marisha negotiated to an acrobatics, because Dex-based character) to ascend, followed by another to jump, and then, of course, the attack. Personally, I feel the run and jump could have been folded into a single check. This was made all the more egregious by the fact that Bo was at a high enough level that Unarmoured Movement gave her the ability to run along vertical surfaces and liquids without falling, and no other threat had been established to warrant such a check.
This was not the only time Matt called for a series of checks that would inevitable ensure Marisha would fail.