You don't think that one way to test if a character gets lucky is by rolling dice?Right, I get why you're ok with this. But the thing is, Pattycakes isn't guaranteed to be around on a 10, so it really isn't just testing whether the character was sufficiently cautious at avoiding guards. It is also testing whether they got lucky.
But they are fixed if it is subsequent to, rather than prior to, the player saying My PC goes for a night-time walk through the town, thus obliging the GM to decide whether a guard harasses the PC?I don't think the guard is equally fixed if they are fixed prior to vs after an action roll.
The rule for Burning Wheel is found on p 30 of the freely downloadable Hub and Spokes:I'm not asking about what scene the GM will frame next. I'm asking whether they can think through success and failure. The player declares an action. Is it possible for you, as the GM, to think ok, a success looks like this all.
If the successes equal or exceed the obstacle, the character has succeeded in his goal - he achieved his intent and
completed the task.
This is important enough to say again: Characters who are successful complete actions in the manner described by the player. A successful roll is sacrosanct in Burning Wheel and neither GM nor other players can change the fact that the act was successful. The GM may only embellish or reinforce a successful ability test.
completed the task.
This is important enough to say again: Characters who are successful complete actions in the manner described by the player. A successful roll is sacrosanct in Burning Wheel and neither GM nor other players can change the fact that the act was successful. The GM may only embellish or reinforce a successful ability test.
So the GM has no decision to make in relation to a successful test, other than perhaps to consider some embellishment.