Maxperson
Morkus from Orkus
I mean, it's at 677 pages already.Man, this thread is going to become EPIC!!![]()

I mean, it's at 677 pages already.Man, this thread is going to become EPIC!!![]()
Your conclusion leaves me, again, uncertain as to what is ruled out in RPGing by this principle. I know you offered some candidates upthread, but I've lost track of them: are you able to reiterate them and explain how they don't count as diegetic on your alternative approach.
Here's an example of play - using a fantasy variant of Marvel Heroic RP - that I would assume is meant to be ruled out by Sorensen's manifesto:
It's ruled out from the first sentence, setting didn't precede abstractions didn't precede play. The choice between Japanese and Viking is fundamental, must be made outside of play, and the abstractions developed to represent it.The PCs were deliberately conceived so as to be suitable either for a Japanese or a Viking setting; when we played yesterday the players all voted for vikings, and so that's the way it went.
I think the out here is that the GM is the ultimate autorithy on the Ob, and indeed the feasibility of the check. You likely can not roll a circles to happen to meet the king of the neighbouring country in the slums you are currently finding yourself in. In this way it actually isn't very different from the farrier example when it come to control. Indeed if there are no obstacle, the GM is free to just narrate that they find the person.But the PC does not have the ability to just decide that another person is there.
Seems a reasonable enough action declaration in any game.A player could declare for their character (we'll assume this is in line with their BITs), "Jonno's a fisherman, and we need a boat out of here. I want to see if I can find one of my fishing buddies at the docks." This is a perfectly reasonable action declaration.
The difference in a more traditional game being that it's the DM who determines (by one means or another) whether any of Jonno's fishing buddies happen to be there, and then if he does find any the DM determines - again by one means or another - just how keen those buddies are to help Jonno and-or what they think of him.If they met the Ob when they test, Jonno'd find one of their fishing buddies. If they beat the Ob, the player could say who it was (give them a name). If they failed, Jonno might still meet one of their fishing buddies, but Jonno's done pissed them off. Or something else could shake out. (The enmity clause, which is what that last situation is, isn't required on failure; it's just an option.) So they're not deciding someone's there, they're looking for someone they know.
Extreme-Chaotic Nature Cleric + grass seed + Plant Growth = not so unusual as all that.High grass would be unusual in a dungeon, I think.
Just like there might be a cook in the room?The level of detail you are talking about is rarely necessary, and if it is, it's generally pre-established. ie. the group is walking through very high grass, and the monsters used the grass as cover. Not retroactively.
Normally it's sufficient just to narrate something like, "As you walk through the high grass, arrows start to fly at you from orcs that you failed to see. You are surprised. Roll initiative."
What makes you think the two situations are the same? The only way they could be the same is if the cook was a wandering monster and would or would not be in the kitchen regardless of the pick lock roll.Just like there might be a cook in the room?
Your wandering monsters magically teleport to whatever location the party happens to be at the arbitrarily determined time span. The scene arbitrarily manifests itself to fit whatever the completely arbitrarily determined event has been created. There is no difference.What makes you think the two situations are the same? The only way they could be the same is if the cook was a wandering monster and would or would not be in the kitchen regardless of the pick lock roll.
For like the umpteenth time, there is no teleportation or quantum involved with wandering monsters. None. These are all monsters that live in the habitat they are encountered in and the party is traveling through.Your wandering monsters magically teleport to whatever location the party happens to be at the arbitrarily determined time span. The scene arbitrarily manifests itself to fit whatever the completely arbitrarily determined event has been created. There is no difference.