I'm getting a bit fed up with the implication that I'm lying about a game that I know pretty well. But I've quoted some of the text just upthread.
Have you read Vincent's Admonition on p 72?
Have you read p 30?
If the successes equal or exceed the obstacle, the character has succeeded in his goal—he achieved his intent and completed the task.
This is important enough to say again: Characters who are successful complete actions in the manner described by the player. A successful roll is sacrosanct in Burning Wheel and neither GM nor other players can change the fact that the act was successful. The GM may only embellish or reinforce a successful ability test.
I don't know what your heading "Intent and Success" is - there is no such heading on pp 30 to 32 of my copy of Gold Revised, nor in Hub and Spokes which is from Gold.
Here are the examples on pp 30-1:
*“I kill him!” Rich shouts. The GM responds, “Test your Sword skill. That’s what you’re using, right? ” Rich rolls his B5 Sword skill and produces an amazing five successes. The GM consults the Weapons chapter and Anatomy of Injury chapters. “Yep, that does it. He’s a goner. Describe it for us, please!” Rich jumps from his chair, “I decapitate him like so and then stand rigid while making Bruce Lee noises.”
Or: Pete announces,“I want to poison the wizard.” The GM arches his eyebrow, “How so?” Pete’s got a plan: “I’ ll sneak into the kitchen disguised as a Hound Sergeant, then I’ ll Intimidate one of his slaves to take him poisoned tea in the guise of herbal medicine.” The GM considers for a moment, “That’s pretty good. You’ ll need to make a linked test with: Disguise, Inconspicuous and Intimidation, plus Hound-wise, I think.” Pete nods and gets ready to burn some artha. If his rolls are successful, the wizard will be poisoned even though he didn’t drop the poison directly in his mouth. Why? Because Pete stated his intent, described his task and the dice came up in his favor.*
. . .
*“I want to humiliate him. They can’ t ignore me!” shouts Andy, enraged.
“How?” inquires the GM.
“I raise my voice and insult him in front of the entire party. I use my Conspicuous skill.”
“Roll. Your obstacle is 3 to gain the attention of the crowd and be heard. Extra successes will go toward incensing them with the spectacle.”
“Four successes.”
“Your insults are heard flung across the room. Some eyebrows are raised. He stops walking away from you and turns, red in the face. It seems you have a moment in which you are the center of attention.”*
In this example, the player states his intent and task straight away: humiliate his opponent using shouts and insults while testing his Conspicuous skill. The GM embellishes on the result with the
successful test. The target is humiliated and the GM tells the player how
My experience with D&D play is that killing someone requires reducing their hp to zero. The middle example is not something I've ever heard of from a D&D game. And the last one is the dreaded social mechanics.
I don't know what
you mean by "fail forward". But the notion was coined by Ron Edwards and Luke Crane. It is also called "no whiffing".
Here is where BW states "fail forward", on p 32:
Failure Complicates the Matter
When a test is failed, the GM introduces a complication. . . Try not to present flat negative results—“You don’t pick the lock.” Strive to introduce complications through failure as much as possible.
If you want to play a game in which player-established priorities do not matter, and in which the GM does not frame scenes, call for rolls, and narrate consequences having regard to them, then I don't recommend Burning Wheel. I would recommend Rolemaster or HARP.