kayakingpoodle
Adventurer
It really depends on the group, as I said I'm constant in my methodology. If a DM was not I can see how it would be a flaw. Take trees, they could be redwood size or fruit trees, rock piles could be the size of riding mower or a building.This seems flawed to me. The GM acts as the PCs' senses and needs to accurately convey information they would have. In the modern era, particularly urban and sub-urban environments, grass is typically short and green, and it's understandable to me that a player would assume such without clarification. Long grass is enough of a deviation from the norm for most players that I think it warrants clarifying on that basis alone, regardless of potential ambush.
In the example I initially replied to it was grass in a dungeon if that doesn't raise questions from the players that is not a problem with how tall it is or how I describe the grass. I the example given was it only in a single room, or had who ever grew it there done so elsewhere in the dungeon? As a DM if there is going to be an ambush hidden in grass tall enough for that purpose grass like that is going to be in places before The party gets to the grass with the ambush in it. Otherwise it is pretty much useless to place an ambush in the grass, why would the ambushing group choose such a conspicuous hiding place? I subscribe to the idea that the monsters are not dumb, and actually know what they are doing, even the minions.
The party is a group of adventurer's not a family headed to the local bazar for a day of shopping and dining, if they aren't curious about their surroundings they're gonna miss some things. The groups I DM have fun, and ask lots of questions about the environment. They still get complacent and miss obvious stuff from time to time as their focus is on different things.
Have you never been out with a group and only one person notices something blatantly obvious that the rest of the group would have missed had that person not pointed it out? It happens all the time sometimes no one in the group notices it.
IRL sure but playing a fantasy trpg using theater of the mind, if you don't need to ask questions like how tall is the grass, what kind of trees are they, or how big are those rock piles there are then IMO some great opportunities missed for both the players and the DM. Now when the maps and terrain are used things are different depending on the level of detail the equipment will allow. Using theater of the mind, if the DM only mentions the environment when it is important to an ambush then the ambush is not being used to its full potential, and if every part of the environment is described in great detail the game will not be fun. My solution is to give general basic information and let the players flesh out what they deem significant. This is used consistently through out the game, and not only when it affects the party for a mechanic such as surprise.You know what I’ve never had to do when I see a patch of grass? I’ve never had to ask anyone else how tall it was. I could just see it for myself.
It is my style of DMing, and the groups I DM for do not have an issue with it, others in my play groups have their own DMing styles and they are equally fun for the groups.