FrogReaver
The most respectful and polite poster ever
This is especially important, if we're actually looking at how play works. It's obvious that many elements of the fiction, which must "exist" in the fiction (eg grass must have some or other length; the sky must have some or other colour; if there are clouds, they must have some or other shape) but they don't get narrated. They can't be.
The choice to actually narrate these things, and to make them part of the shared fiction rather than implicit elements of the fiction but not actually established and shared, is a choice.
And quite often it is done in response to action declarations or other dice rolls or just the players asking questions, with retroactive effect. Eg the player asks, "Was there a shrine in my home when I was growing up?" or "What was the name of my fencing master?" or whatever, and the GM makes something up and tells the player.
I think you’ll be hard pressed to find anyone having an issue with those things, though it’s the internet so there’s always 1 somewhere.
And of course there are the examples you are pointing to, where details are narrated in in order to make sense of some decision the GM has made (the GM decides to have an ambush, and so narrates the clouds covering the moon) or a roll that has been made (as in the randomly rolled ambush case).
And here you point to the underlying issue. It’s an issue (edit: for us) when the details are added to make sense of some decision the GM has made.
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