AbdulAlhazred
Legend
First of all, there's a somewhat different attitude towards characters and roles. Trad play is fundamentally rooted in a competitive skill-test model of play where the GM's goal is to play the opponents. So, in that model of roles, the idea of trying to subvert this opposition by some meta-channel is a viable concept. But this kind of arrangement of roles is absent in Narrativist play. I'm exploring the nature of my character, and/or possibly some other elements of the fiction that form the premise. There's no concept of petitioning anyone. I can propose fiction, or interpretations of fiction, perhaps enact them.Ok, now that you are done with the ad hominem argument against me, maybe you can try to adress the substance of the matter? My posts in this matter has mainly been me phrasing my understanding of what @The Firebird has tried to explain. He at least claim experience in games that claim to more or less ensure nar play from my understanding. So has he managed to play these games wrong? Or have I completely misunderstood his posts, despite him liking quite a few of them, including the quoted? Or is there anything substantial you can contribute with to explain how the fundamental analysis is wrong?
Mind you, I think noone claim playing these game feels the way described. From my end it has been an attempt at bringing to light a subtle bias these games appear to produce that are likely to cause some, but not catastrophic inteference with the illusion of an independent world. Firebird in his testimony also attested to that, that he didn't observe this (conciously) before GM-ing himself, but that it did affect his experience at least to some extent after that.
(@The Firebird , sorry if I misgendered you - I tend to try to avoid pronouns, but in this case it became too demanding. Went for he by default)
You're fundamentally misunderstanding what the roles are and what is being accomplished. I'm in no position to critique other poster's play of systems like Dungeon World, but DW particularly, but not uniquely, is well-known to often be played as largely a trad/neo-traddish game. Hell, the developers of DW2e have literally absolved themselves of any notion of Narrativist play. IMHO they are not even understanding what that is. So, yes, I am deeply skeptical of the idea that someone ran a certain game system means they're particularly well-versed in the style. As with other types of play there's also different opinions on certain things.