1. The runes were undefined.
2. The player decided what they wanted the runes to be.
3. The player rolled and received a positive result.
4. In light of the successful roll, the GM decided to honor the player's request.
I think it’s a little different than that.
1. The runes were undefined.
2. The player had his character express a hope for what the runes might be.
3. The player rolled and received a positive result.
4. In light of the roll, and that the suggested purpose of the runes seemed feasible and didn’t contradict anything that was established, the GM decided that the hope was realized.
I'm sorry you don't agree, but that's close enough to the player deciding for my purposes, and that's beside the issue of the player's roll nailing down the nature of the runes in any case.
But it doesn’t actually require author stance by the player, and ultimately it’s the GM who makes the decision.
I've seen excerpts and summaries of the 5.5 DMG (and I'm not paying for one, so that's as far as it goes), and I am confident that I don't agree with their advice. By the time 5.0 came out I knew the style of play I preferred, and 5.5 goes in the wrong direction for me.
In any case, I'm not paying $50 for advice I disagree with and regurgitated content I pretty much already own. I am considering buying the TotV GM book, because it has interesting content that might be worth the money Kobold Press wants for it.
Yeah, I’m not suggesting you pick up any of the 5.5 books. I haven’t yet, and am unsure if I will. No intention at this point.
But the Warden’s Manual? That book was a lot more useful to a GM at like 64 pages than most GM guides that go on for hundreds of pages.
This is functionally identical to the player having author stance, imo. I raised the same point in my post.
No, you insisted that this is author stance. But at no point must the player leave actor stance for things to go this way.
So, you can try whatever you want, but sometimes events beyond your control complicated things?
That's life (even fantasy life in my play). You get to make your own choices, but there are no guarantees. Still seems plenty player-driven to me.
Haha yes, clearly when a player doesn’t even get to set their own goals, or if they do, those goals may never come up or may be impossible because of two sentences the GM wrote in a notebook two months ago?
Sounds totally player driven.