Sure. This is no different from any other action declaration, at least where the GM is obliged to honour the outcome.As long as you agree that the player decided what the outcome would be if/when success was rolled.
Yes they did! They decided to try and kill the Orc, and the corresponding action resolution system was employed to find out if they achieve their goal.Because when it comes to killing the orc the player didn't decide what the 'potential' outcome would be if/when success was rolled.
For some reason, some posters - maybe you among them? - seem to me to not be able to identify the difference between the rune reading and the Orc killing case.What we can't tell is whether you are just insisting on more precise language or really don't understand the concept around what we are saying.
Here it is again:
*In the Orc-killing case, (i) the player's roll causes everyone to agree the Orc is dead, and (ii) in the fiction the PC kills the Orc;
*In the rune-reading case, (i) the player's roll causes everyone to agree that the runes reveal a way out, but (ii) in the fiction, the PC does not cause the runes to say what they say.
*In the rune-reading case, (i) the player's roll causes everyone to agree that the runes reveal a way out, but (ii) in the fiction, the PC does not cause the runes to say what they say.
That's the difference. It's nothing to do with "hope rolls" or "the PC deciding". It's about the lack of a particular type of correlation between (a) the causal relations between events at the table and (b) the causal relations between events in the fiction.
It's not a quibble. As per what I just posted, you can't follow what is going on if you don't separate the two things.Are you really quibbling about describing this as 'the PC's action' vs 'the player's action declaration' such that you would say 'the player's action declaration' prompts X to happen in the real world but 'the PC's action' does not prompt X to happen in the real world?
And the point is in fact bigger than that, and goes to something that I and moreso @Campbell have been posting about for some time now: the failure of some other posters - including you? - to take other sorts of play on their own terms. In your play, which assumes the correlation of (a) and (b) above, the distinction can be ignored. But in the play I'm describing, it can't be - because it is ignored, nonsense conclusions will be drawn, like the runes are quantum runes until read or that the PC causes the runes to say what they say.
Yes, I know. That's my point: you are like a go player looking at a game of draughts, and complaining that the pieces are on the squares rather than on the points; or a canasta player looking at a game of bridge and complaining about the way hands are dealt and played.Because from my perspective and i presume most non-narrativists here (and maybe even some of the narrativists as well), 'the PC's action' and 'the player's action declaration for their PC' refer to exactly the same thing.
This repeated insistence that everyone's RPGing must make sense through the lens of a rather narrow approach to play, that you know is not applicable to the episode of play that you're trying to comment on, is just bizarre.