Huh? The game system has a rule for killing Orcs. The player invoked it.They did not make the decision that on a success they would kill the orc, they didn't even make the decision that on a success they would hit the orc and harm it (taking away some hp). The failure stake in this orc example is also system decided, on a failure you miss. The system, independent of the player decided all of these stakes.
In MHRP, the game system has a rule for the player establishing what strange runes say. The player invoked it.
What is the difference?
The player's hope is what prompts them to invoke the mechanic. If they didn't hope to kill the Orc, they wouldn't attack the Orc.Thus the players 'hope' for a specific outcome factors into the resolution process as the result on a success, whereas in the orc example, the 'hope' has no effect on resolution process.
If the player didn't want to achieve the goal of having a way out revealed by the runes, he wouldn't have declared that he reads them.
What RPG are you talking about here? I mean, I know some RPGs where what you say is not correct.IMO there's a 1 to 1 mapping between the players action declaration and the characters action. Because that 1 to 1 mapping exists, then saying the players action declaration does X is the same thing as saying the characters action does X. Since you cannot have 1 without the other then either can be accurately described as the cause if one is.
You offer those examples as if they are supposed to be problems - "cons". Why would they be?Again, I have no problem with you playing the way you play. There's plenty of pros to it. All I'm saying is that there are cons as well. Can you admit there are some non-trivial cons to it?
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What if instead the player hoped the runes would teleport them to another location. Or that the runes were a spell of such power that they would blow a hole out of their current location. Or etc. So yea, it cannot literally be anything, but from my perspective that kind of misses the point.
More generally, why am I obliged to think that here is something wrong with my RPGing.
I'm not a "narrativist" play. I'm a RPG player. I play a variety of RPGs.Right, so why would a narratvist player like yourself ever complain about the way a game of D&D is played?
And the only D&D play that I complain about is bad D&D play that I experience. Which thankfully has not been for some time.
I did spend many years on these boards having other posters complain about my D&D play, of course!