EzekielRaiden
Follower of the Way
I guess I don't understand why "3:200" is desirable here, but given you specifically set them up to be stronger, I guess that's fair. D&D overall aims for much more common but not nearly so dramatic crits.Yep. And while I'm quite OK with that, I'm not OK with the 5e-style frequency of crits, and so I require a confirm roll that takes the odds of critting from 1 : 20 to (in my system) more like 3 : 200.
That said, we don't have Great Weapon Master. A Fighter with really good "exceptional Strength" (or using a strength device e.g. Ogre Gauntlets or a Girdle of Giant Strength) can get to +5 damage or more just from Strength, then add in a magic weapon and other benefits e.g. Prayer and +9 or +10 isn't unreasonable. Never mind that when two or more multipliers apply, they all stack; thus someone using a Giantslayer sword (double damage vs Giants) who gets a 2x-damage crit is multiplying everything by 4. And our crits go to 4x damage if you're lucky. A high-level Thief backstrike plus crit adds up real fast!
Yes this means sometimes we see some truly crazy and pretty much insta-kill damage numbers, but not as often as you might think. In over 40 years of play across all our games I've seen 100+ points of damage done maybe twenty times by a PC, and 200+ points done exactly once. The flip side, of course, is that the monsters get to crit as well; I've maybe seen 3 characters eat 100+ points from a single melee attack* and none of them survived.
* - the most damage I've ever seen a PC take from any source happened to one of my own: a wand of lightning broke in a confined space (the inside of a Dragon's mouth) and released all charges at once. My little Hobbit was in that mouth too, and after eating 283 points of damage was reduced to a small crispy pile of slag.......
Heh - we roll for hit points and always will.
The maximize-dice approach is simple, but also a whole lot less exciting than having the chance of doing something crazy.
I prefer the long-tail approach where once in a while you can get that huge damage number.
And yes, I grant that this change does away with the rare but extra impressive crits. That's the necessary trade-off. Can't win 'em all. I personally think that simplicity, efficacy (crits always feel strong) being at least kinda-sorta tradition-like,
You could, of course, then tack on another rule if you want to still have some impressive crits. That's the final piece of 4e's crit rules (which I would not have expected 5e to copy). Specifically, you get some bonus d6s equal to the enhancement bonus of the weapon you're using, at least in 4e. So if you have a +3 weapon, when you crit with it, you maximize that attack's damage dice, and then roll 3d6. (This also makes up for the missing (Y+1) part from the equation above, incidentally.) That could result in an extremely impressive crit....or merely a really solid one if you roll poorly on those d6's.
For your stuff, perhaps indefinitely exploding d6s would be better (or "very high cap", e.g. like max of 10d6 bonus). That is, roll a 6, you get to roll another die, keep doing that until you roll something that isn't 6. You can theoretically do a bazillion damage, so there's still that roulette-like element I know you prioritize, but even if you roll a 1 on that first (and thus only) d6, you still got a solid baseline. Every crit matters, but some will matter A LOT.
Naturally, I imagine such rules would also apply to creatures attacking PCs.