EzekielRaiden
Follower of the Way
I don't really see how that helps with the things I was pointing out. Because the GM is reality, all it does is force them to take like, one or two extra steps, as far as I can tell. Doesn't mean that functionally anything can be forced to be diegetic, just means the GM might have to put in the tiniest bit more than zero effort to achieve it.I thought it seem like you and @clearstream agree in this regard? You are just elaborating on different ways this can be lost. Clearstream seem to caution against fragmentation in the meaning of the word while you seem to be cautioning against that a proposed meaning of the word could allow for two individuals correctly identifying something as both diegenic and not.
I think both concerns should be possible to acheive. One simple improvement might be to bake in some requirement against logical contradictions into the term. Another could be to recognise that the context of the game (not just game system, but entire play, social contract and all) is important to aproperiate understanding the term given the dynamic nature of the medium. (This possibly not to dissimilar to how Saruman's fate is diegenic in the extended cut of LotR, while more debatable in the original teathrical release)
I think this can be done in a way that is universal and objective enough, that it do not fall into the definition from preferences problem.
Also, hard to not see "Use this and never do anything illogical" as being kind of a cop-out. It's like instructing someone to use a certain test for whether something is a prime number...but to ignore it every time it's wrong, and use some other test instead. That doesn't make the problem go away, it just asserts by fiat that we will now only pay attention to that slice of the universe that only contains the situations where it never goes wrong.