AnotherGuy
Hero
Let say I were to use this in my gameThere is no more fiction to measure the runes against. We’ve got some runes on a wall, we’ve got a cunning expert and some genre constraints. In the practical sense the fiction established is just enough that the player can say the runes mean anything.
So,
Has anything been established in play about who passed through here/who built this (dungeon/complex)?
Is there any secret backstory (that's my Trad background, in case I want to link this later to something) about who passed through here/who built this (dungeon/complex)?
What level of magic has already been exhibited in this dungeon/complex?
What level is the expert?
Is the power been sought from the runes within the expert's ability and/or field?
Determine DC for success, given the above factors.
If Advantage or Disadvantage should be applied.