Enrahim
Hero
I just realised: If you take Talisman, and remove the inner circle+gate. Would that pass your test for being an RPG? Play time is unbounded, as the normal victory condition is gone, and rules state a new character is drafted on death. In such a context players can still set goals (hoard gold, beat up a different player, obtain a particular magic item, become the first player to reach 20 craft etc). There are as such clearly emergent victory/failure conditions and ongoing failure/victory evaluation.I really don't think that's necessary, especially once you add some expected genre/structure constraints and zoom out the abstraction a little. More structurally though, I think you could absolutely have an RPG with very constrained actions as long as you have unbounded play time, player set goals, emergent victory/failure conditions and ongoing failure/victory evaluation.
Am I missing something? This doesn't feel like a TTRPG to me, but I really cannot see which of your criteria it don't fulfill? And it certanly feels more RPG-like than Mao
