Enrahim
Hero
It is sort of neccessary to absract. The playstyle involve that there are no euclidean spatial concerns going on. Think of colossal caves' "YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES"I used to think that. Then I learned that it's very hard indeed, if one wants things like adjoining rooms and-or assorted disparate pieces of the fiction to literally and figuratively fit together properly.
Ah, no. If the PCs are drawing a map then the players are drawing a map. There's absolutely no need to abstract that process.
That is it is essentially run as a point crawl, with only interesting spots (to be created on the fly) and (potentially) connecting passages.