D&D General [rant]The conservatism of D&D fans is exhausting.

As far as "quantum" I haven't used it since someone complained about it. Altering reality? Well a player deciding that the runes were a map did alter the reality of the fiction. If the rules of the game and the rest of the people at the table are okay with it, why is it a problem to state what they are doing? It's their game, let them do what they want.
Yep. This is totally unavoidable in that style of play. The reality of the fiction was that the runes were not set/unknown. Then the player decided to establish those runes as a map. If successful, the reality of the fiction changed from unknown to known to be X. If failed, the reality of the fiction changed from unknown to be Y. In both cases the reality of the fiction changed due to the player's decision.
 

log in or register to remove this ad

Then traditional play can't inherently be a railroad. Under that definition, no agreed upon playstyle can be.

I have no idea what you are talking about. I don’t see the connection you’re making between a GM and player being on the same page about the PCs role and theme, and whatever it is that you think that says about trad play and railroading.

If the GM and player both understand what “Cunning Expert” should entail in @pemerton ’s MHRP hack, that says nothing about trad play.

You’ve made some leap somewhere, and I fear it was off a cliff.

Yeah, that's not the case. It will rarely lead to railroading, because you will rarely find that odd bad DM out there. The claim of often is bupkis.

It depends on how one views railroading, clearly. There are degrees of it, I’d say, and most of us have been guilty of it at least sometimes. But @pemerton has much less tolerance for it than many others. I probably have more tolerance to it than he does, but less than you do.

Meaning he might feel railroaded before I do in a game. And I might before you. Again, I’m not talking about the mythical mustache twirling railroader that you think I am… I leave that schtick to @bloodtide .

I’m talking about instances of play. A single GM decision or maybe a couple back to back… that’s enough to bother some folks. Maybe not you, maybe not your players, but plenty of folks.

So far I've only seen your call out of @Lanefan which doesn't say what you think it does. That he feels that strongly about it for his own game, and likely wouldn't play in a game that has it, that comment does not say you shouldn't be doing it.

He cannot even comment about the kind of game for fear of moderation.

It comes up when people start panicking about DM authority and accusations fly. It rarely comes out on its own.

Seems like a wise way to get people to think you’re not likely to railroad.

But what about my question. You sit down at a con game, and that's the first thing the GM says. “I can override your action declarations, force you from the game, and then use your character as an NPC.”

This wouldn’t register in any way to you as alarming? No warning bells going off at all, huh?

Ah, the old canard about the slippery slope of GM authority leading inevitably to the dark pit of railroading. I guess railroading GMs exist, millions of people play RPGs after all, but to me it's always been pretty much the gamer version of Satanic panic. Lots of smoke, no fire. The bad GMs I've had would have been bad GMs with just about every system.

Well, again… we have @bloodtide commenting that he’s a proud railroader right here in this thread. He seems to be a great example.

But again, it doesn’t even need to go that far. Look at how strongly many of you guys reject anything that’s not the trad way. Look at how you guys rationalize the examples and instances of similar mechanics and processes in trad play.

I would expect play in the games of many folks in this thread to feel at least a bit railroady at times. Many others may not feel that way… but your clear need to be responsible for the creation of all the fiction and all the resolutions to obstacles and the stakes of play and so on… it’s just gonna make me feel that way at times.

As far as "quantum" I haven't used it since someone complained about it. Altering reality? Well a player deciding that the runes were a map did alter the reality of the fiction. If the rules of the game and the rest of the people at the table are okay with it, why is it a problem to state what they are doing? It's their game, let them do what they want.

As has been explained many times, there is a difference between changing something and establishing something. If the players ask the GM “what’s to the west of Capitol City?” and the GM decides “the Argost Mountains”, he's not changing anything. He’s establishing something.

Now, explanation aside… I personally don’t care if you use the term quantum or describe something as altering reality… I just think it’s wrong, or at least misguided.
 

Yep. This is totally unavoidable in that style of play. The reality of the fiction was that the runes were not set/unknown. Then the player decided to establish those runes as a map. If successful, the reality of the fiction changed from unknown to known to be X. If failed, the reality of the fiction changed from unknown to be Y. In both cases the reality of the fiction changed due to the player's decision.

How do you know this?

If someone was reading this thread and they had as little experience with games beside D&D and its close relatives as you do, why should they listen to what you have to say instead of what people who have experience with other games have to say?
 

Well, if your a Share GM, your sharing equal power, responsibility, authority and control with all the players. It sounds great, but what if one or more players does not want to do that? Do you just take more power, responsibility, authority and control of the game back? What if all the players don't want to do it? Do you just run a traditional game then?

I’m not sure what a Share GM is.

As for the split of authority amongst GM and players, that varies by game. It really depends on what the game calls for.

Whenever my gaming group starts a new game, we discuss what our expectations are and how the game works and all of that, so everyone has an idea of what to expect. Then I regularly check in with the players to see if there are questions or concerns, as well as things that they particularly like. We actually talk about the game. If adjustments are needed, we make them.

I run traditional games from time to time, too. My face to face group is currently playing False Kingdom (which just won an Ennie!) and when we wrap up with that in a few weeks, we’ll either play The DIE RPG, Heart: The City Beneath, or Mythic Bastionland. DIE and Heart are very much not traditional (though both have heavy D&D influences) but Mythic Bastionland is kind of an OSR/trad game.

How I GM will depend on which of those games we decide to play. Each has different demands of the GM.
 

How do you know this?

If someone was reading this thread and they had as little experience with games beside D&D and its close relatives as you do, why should they listen to what you have to say instead of what people who have experience with other games have to say?
Because if the fiction reality is undetermined and then it becomes determined, the fictional reality has changed. That's fact. Those are two different states of the fictional reality.
 

Because if the fiction reality is undetermined and then it becomes determined, the fictional reality has changed. That's fact. Those are two different states of the fictional reality.
But isn't it the same in combat in dnd? We make an attack, then fictional reality is undetermined until results of attack known. Plus the character may change reality from opponent being alive to being dead.
 


I have no idea what you are talking about. I don’t see the connection you’re making between a GM and player being on the same page about the PCs role and theme, and whatever it is that you think that says about trad play and railroading.

If the GM and player both understand what “Cunning Expert” should entail in @pemerton ’s MHRP hack, that says nothing about trad play.

You’ve made some leap somewhere, and I fear it was off a cliff.
If I did leap off a cliff, you beat me there. The DM and players are on the same page in traditional play, therefore if what you and @TwoSix say is true it cannot inherently be railroading when you play traditional play. This is at odds with what you guys have been claiming for years, which is that traditional play is automatically a railroad. Pemerton says it straight out, and others of you agree with him or say it yourselves.

I'm just pointing it out so that you guys stop making that accusation, since you know(or at least believe) that it's false.
It depends on how one views railroading, clearly. There are degrees of it, I’d say, and most of us have been guilty of it at least sometimes. But @pemerton has much less tolerance for it than many others. I probably have more tolerance to it than he does, but less than you do.

Meaning he might feel railroaded before I do in a game. And I might before you. Again, I’m not talking about the mythical mustache twirling railroader that you think I am… I leave that schtick to @bloodtide .

I’m talking about instances of play. A single GM decision or maybe a couple back to back… that’s enough to bother some folks. Maybe not you, maybe not your players, but plenty of folks.
I have no tolerance for railroading. None.
He cannot even comment about the kind of game for fear of moderation.
And? So he feels VERY strongly about not having it in HIS game or PLAYING in games like that. That still doesn't say that you are doing it wrong.
But what about my question. You sit down at a con game, and that's the first thing the GM says. “I can override your action declarations, force you from the game, and then use your character as an NPC.”

This wouldn’t register in any way to you as alarming? No warning bells going off at all, huh?
None at all. What I'd do is look for the candid camera or punk'd folks. I've never encountered that anywhere in my life, or met anyone who told me that they had encountered it. Asking me if it would set of alarms if the DM was an alien is in the same category. It's a nonsensical question.
Well, again… we have @bloodtide commenting that he’s a proud railroader right here in this thread. He seems to be a great example.
He talks a big game, but other things he said contradict his declared "joy" of railroading players. I think he has some alternative definition of railroading.
But again, it doesn’t even need to go that far. Look at how strongly many of you guys reject anything that’s not the trad way. Look at how you guys rationalize the examples and instances of similar mechanics and processes in trad play.
Nonsense. That some of us wouldn't do what you do in our games isn't in any way indicative of railroading on our part.
I would expect play in the games of many folks in this thread to feel at least a bit railroady at times. Many others may not feel that way… but your clear need to be responsible for the creation of all the fiction and all the resolutions to obstacles and the stakes of play and so on… it’s just gonna make me feel that way at times.
We can't help the way you feel. All I can do is tell you that your feelings can betray you(getting Star Warsy here). Basically, just because you are feeling railroaded doesn't mean that any sort of railroad is happening. However, if it does make you feel that way, you should avoid those sorts of games.
 

All of which is the result of direct PC action.
Well yes, but concern seemed about changing the reality of the fiction.
However it's done, I don't have a problem with unsettled/ undetermined fiction being settled through process, DM decision or player decision depending on the game in question. I would have a problem if changing previously settled fiction to some other state without some sort of causal process going on, but where the runes were undefined that doesn't hit that issue for me.
 

Because if the fiction reality is undetermined and then it becomes determined, the fictional reality has changed. That's fact. Those are two different states of the fictional reality.

That doesn't seem right.

If the fictional reality is undermined and then it becomes determined, it becomes set not changed. As in it wasn't there before, now it is.

Applying that to railroading, IF:

The players THINK the reality is undetermined and that their choices/actions can/will determine it;

BUT ACTUALLY:

the DM determines the reality independently of the players choices/actions (say because he wants the story to go a certain way), but lets the players believe that THEY (the players) determined the reality -

That's railroading. The illusion of choice.
 

Pets & Sidekicks

Remove ads

Top