Well the owlbear is a popular spirit animal
That brings up a whole new can of worms (feathers?) because owlbears can't be spirit animals, they're monstrosities! RTFM!

Well the owlbear is a popular spirit animal
You ran THE Steve Perrin through a game?![]()
I think this example falls into the well known category that it is generally acceptable to use certain terms when using it in-group, even if it would be totally unacceptable if used about someone else?
I see your point, but insisting that comment is only valid if it dispensed equally seems too high a standard to me. People comment on things that matter to them. If the comment is legitimate, why should it be considered less so because the poster didn't comment on someone else doing the same thing? Is that logical?
I do think a significant part of it is that a lot of people have dealt with either pretty extreme degrees of illusionism, or an extended shell game to avoid finally admitting that player choice doesn't really matter the way the players thought it did. That is, in my three-way taxonomy above, they've been stuck in lack-of-discussion land, or with true illusionism. If that's happened to someone a lot, I could see them taking a rather tough stand, where anything beyond the most basic limitations (like "actions have consequences") smells of pretense and BS, and is thus "railroading". Doubly so if they don't really have any personal desire to play in modules/APs, and thus the "explicit agreement" category doesn't really exist for them--so the only possible ways they could end up in a rigidly linear adventure are someone failing to say that that's what it is, or someone pretending it isn't that when it actually is.
I don't think it can be neutral at all. While I agree with you that there are some very specific and rare instances where a railroad isn't bad, I think that in something like 95%-99% of cases, it's bad. For that last little bit of the time, saying something like, "I think that in X specific case railroading isn't bad." is okay. However, if you are just saying X thing is railroading, it's going to be taken as a pejorative by the people who experience it as a bad thing 95%-99% of the time.You’ve missed my point.
You’re asserting that railroading is bad. Always and objectively bad. Yet there are people who play that way and enjoy it just fine.
You’re insisting that a word that can be used to describe their game must be negative, and that insistence has implications… namely that their game is negative.
So yeah… I don’t think my neutral use of the word is anywhere near as disrespectful as yours.
I think with power gaming, a lot of it was a misperception that power gaming was munchkinism or other bad extremes. It was reclaimable because the reality was that it wasn't a bad thing inherently.“Power gaming” is another term that has also had such a reclamation.
A lot of us learned to game in an era that had a pretty unified vision as to how games were “supposed” to be played, and had an awful lot of language around ways of playing games wrong.
Reclaiming some of these pejoratives is a way of continuing to push back against those old mindsets, some of which are still quite prevalent in the broader TTRPG space.
I think we have very different social situations around our games.Of course any time a DM volunteers to run a game they should run the setting past the players. I do it by letting people know about my setting on my invite.
But ... it's the DM volunteering to run a game. They have more of a vote than anyone else at the table. Don't like it? Keep looking or run a game yourself. The person that does the majority of the work to run the game should get special treatment and should be able to run whatever game they want as long as they can find players.
If a player is willing to share DMing duties or rotate campaigns they may get special consideration. But it you want to play in a campaign that is consistent, logical, makes sense, that the DM enjoys planning for, building and running? Give the DM a break or find another game more to your liking.
I guess we'll see.It's a pejorative and will remain so.
That sounds nice, it's also somewhat unusual. I mean, I like DMing and have told my wife that my brain gets a bit itchy if I don't DM for a long time.I think we have very different social situations around our games.
All of my games already have players; we're just rotating DM duties so everyone has a turn DMing. When one game is wrapping up, the other people who have ideas for games present their ideas, and whichever concept has the most enthusiasm is the next game.