Fudging behind the screen, though, isn't the answer. Instead, make the bail-out obvious and put it in the fiction!
It isn't the answer... FOR YOU.
It's like pineapple on pizza all over again.
Fudging behind the screen, though, isn't the answer. Instead, make the bail-out obvious and put it in the fiction!
Oh, I'm in complete agreement on replacing fudging with either pre-prepared answers, or improvised diegetic (and thus discoverable) ones.Don't get me wrong - I've seen times when as a DM I want to bail the PCs' collective ass out of a jam, be it of their own making or mine, and I'm sure you've had similar moments.
Fudging behind the screen, though, isn't the answer. Instead, make the bail-out obvious and put it in the fiction!
A divine intervention or blessing of some sort is usually the easiest to both pull off and explain; and done in rarity, such events can make for good "war stories" later. Further, events like this can provide useful adventure fodder: for getting them out of trouble then, a deity wants a favour now.....![]()
Ok, now I am curious!Oh, I'm in complete agreement on replacing fudging with either pre-prepared answers, or improvised diegetic (and thus discoverable) ones.
I'm very much of the opinion that there is nothing you can achieve using fudging, that you cannot also achieve without using it. This does entail a small amount of extra GM work, but that extra work is a price well worth the prize earned.
Evidence produced:You're welcome to have that opinion. But you claiming something is irrefutable doesn't prevent me from refuting it (or at least questioning it), because I don't recognize you as an authority on the behavior of "many, many GMs". Sorry. You make a claim that strongly, expect a request for proof.
Classic scenario: Battle is almost over, but characters are low on resources. Behind the screen the enemy's last desperate attack shows a crit. You know honoring it will kill a character. You know fudging it to a hit will bring the character to unconscious, and the players will manage to tidy up the situationion and patch them up.
Importantly: You know turning it from crit to miss via fudging will make the players feel the triumph of having won a deserved and hard fought victory against tough odds. In this scenario, how do acheive this particular feeling without fudging?
To be clear, I honour the roll. What is the point of being a gamist when you do not honour the game.Ok, now I am curious!
Classic scenario: Battle is almost over, but characters are low on resources. Behind the screen the enemy's last desperate attack shows a crit. You know honoring it will kill a character. You know fudging it to a hit will bring the character to unconscious, and the players will manage to tidy up the situationion and patch them up.
Importantly: You know turning it from crit to miss via fudging will make the players feel the triumph of having won a deserved and hard fought victory against tough odds. In this scenario, how do acheive this particular feeling of triumph without fudging?
Nope. Big boss fight - the action is a big known slam that the players fear. The boss is down on 4 HP. You decided to not do a HP fudge no last hit, as you assessed the players could sweat little bit more to really earn the victory (and the last attack also was a relatively low roll boring attack, while you know they are lining up a great finishing move)If I adhere to the rule of "don't roll dice when it doesn't matter," I am not even running that last round of combat. There's no risk, there's no uncertainty, there's no tension, this is just procedural. No one cares about the last straggler.
The feeling's already there. If the combat system is doing its job, the players are primed for this at the end of the fight. My job as the DM is to deliver it as soon as the question of "are they going to win this fight?" is resolved.
So if the fight's basically already over and there's some minor threats left to mop up, those threats disappear. They flee or surrender. Players get that sense of triumph and also get the empowering feeling of being able to decide the fates of these mooks.
Good point about the possibility of failing.Its openness is precisely what makes it not a problem anymore. That it is a roll that could fail is, frankly, irrelevant.
If the PCs are going to win anyway then in that case I wouldn't change a thing: the crit happens and the character dies. As a group they still get that same feeling of triumph of having won a hard-fought victory, only that victory came at a cost.Ok, now I am curious!
Classic scenario: Battle is almost over, but characters are low on resources. Behind the screen the enemy's last desperate attack shows a crit. You know honoring it will kill a character. You know fudging it to a hit will bring the character to unconscious, and the players will manage to tidy up the situationion and patch them up.
Importantly: You know turning it from crit to miss via fudging will make the players feel the triumph of having won a deserved and hard fought victory against tough odds. In this scenario, how do acheive this particular feeling of triumph without fudging?