Thomas Shey
Legend
That is a gamist argument, while @Lanefan 's is a sim one. Orthogonal to each other in this case.
He made his, I made mine. He opened the door to a gamist note when mentioning the players enjoyed getting crits.
That is a gamist argument, while @Lanefan 's is a sim one. Orthogonal to each other in this case.
And yet that's exactly what people expect, and have done for ages. Does this mean all of those people were fools to have such an expectation? It's not like this is a new idea. Far from it. It's been repeatedly discussed in this very thread!With all respect, when the opposition and the referee are the same person, "fairness" should not have been on the list of qualities you expect from the game.
Not at all. It is most strongly motivated by:There are too many problematic implications around what may properly count as a rule or a game, for me to engage with the "by its very nature" line of argument.
But as to bias, yes, I think DM in D&D is intended to be biased toward the players. At the same time, that bias is not intended to make the game unfair. In fact, fudging seems most strongly motivated by reestablishing fairness.
And yet that's exactly what people expect, and have done for ages. Does this mean all of those people were fools to have such an expectation? It's not like this is a new idea. Far from it. It's been repeatedly discussed in this very thread!
I guess, at the end of the day, I find the distinction between "improvise when things go an unexpected direction" and "modify scenarios in order to move the game forward" to be largely nonexistent. Change is change. Why you do the changes, whatever justifications happen to float your boat, are irrelevant.
Either the setting has an internal logic that must be maintained, or it doesn't. And if scenarios are being improvised, then the setting doesn't actually have any real internal logic. Or, at least, it has no more internal logic than "fail forward" or any other technique a DM will employ.
Whether you "spawn in" enemies because of game balance or because it's more interesting or it's moving the game forward or whatever the justification, the point is, you (and pretty much every DM out there) spawns in the enemies.
From the perspective of the players, there is zero difference. I guess this is why we're just not seeing eye to eye here. You are drawing a distinction that I simply don't think matters. The players don't care why three extra thugs are in the encounter - they just care that there are, in fact, three extra thugs. That you decided to plonk in those thugs because of game balance, a random encounter roll, a failed skill check or any of a thousand other reasons, doesn't matter in the slightest to the players.
How is that possible?But an encounter can be unfair to the players, due to bad design. Me changing it on the fly could make it fair to the players.
Can you expand on why you think not? What do you count as fair?With all respect, when the opposition and the referee are the same person, "fairness" should not have been on the list of qualities you expect from the game.
Can you cite the testimonials that back this up?Not at all. It is most strongly motivated by:
- Preserving the appearance that the GM does not make mistakes
- Preserving the "experience" the GM wishes the player to have (hence why the second most commonly discussed type of fudging, after protecting PCs from random mega damage, is keeping a "boss" alive after the players dealt mega damage)
- Realizing only after the fact that something the GM thought should be left to chance, was actually something that should have been certain
The vast majority of fudging examples are covered by these three. "Restoring fairness" doesn't even get mentioned.
Well, one way I can think of is if the DM has miscaclulated the threat level of a monster, and only realizes as the encounter unfolds that they have made a mistake.How is that possible?
Right - the "Lawful Good Rules Lawyer" is something I think a lot of us have heard of as a concept.Yeah, even if something is uncommon, its a mistake to assume it doesn't exist at all in the gaming populace as whole. I've seen people say they've never seen players bring up rules mistakes the GM is making or they disagree with that worked to their advantage (i.e. rules arguments that work against their own interests) where I've not only done so in the past, I was at a game table where essentially the whole player group did.
Assuming something is an outlier can be a fair assessment with the data one has. Assuming its nonexistent is reaching beyond not only your available data, its probably reaching beyond any possible data one can have in these situations.