Lanefan
Victoria Rules
When done on the fly, I don't like the idea of adjustments.Hey, I'm not the one claiming it. You don't need to convince me. But, apparently, adjusting encounters on the fly is perfectly in keeping with traditional play. Removing baddies from an encounter because the party is too weak due to them taking on extra encounters is perfectly in keeping with traditional play.
When done in advance, e.g. beefing up or toning down a canned module intended for level X when the party is level X+6 or X-6, I think it's fine - no different really than if I was writing the adventure from scratch, other than less work. (I'm in the latter situation right now, in fact: the party are 8th-11th but the module is for 16th-20th, so I went through and did a bit of scaling back. They still might be in over their heads, but at least it's not a guaranteed TPK any more)
My issue is when it's done on the fly just to make a specific encounter more exciting or less risky.Like I said, I'm not quite understanding the difference then. If I can rewrite through improvization, setting elements based on the meta-game, then why is it bad to rewrite setting elements based on the meta-game?