Hussar
Legend
You'll obviously get no argument from me on that score.Yeah, how someone can read "D&D tries to do too many things to be good at any one of them" as "piss poor" escapes me.
I do think its never even been halfway good at simulationist concerns, but that may be my perception of what doing that looks like. I think its been somewhat better at being a game (though a lot of versions have been too lateweight for me in that area) and trying to support genre and some dramatic tropes.

There's a very good reason why fantasy heartbreakers exist. Most of the time they were in reaction to the fact that D&D was about as far from simulating anything as you could get. Look at the earliest RPG's other than D&D that gained any real traction - Traveler, RIFTS, GURPS, Warhammer Fantasy, Role Master. All of them direct decendents from D&D. All of them with clear sim agendas.