Are you saying that you and those who habitually agree with your and each other's posts around here are not generally fans of what you would consider Narrativist games?
Are you trying to make me guilty by association? Is this really the argument you are trying to make in any good faith? Hopefully not because that seems like you are trying to make the argument more personal than it needs to be.
PBtA (various), MHRP, and the like? Burning Wheel maybe? Basically all the different kinds of games
@pemerton likes to post about? Because it seems like you are. Which is of course perfectly valid, just like
my preferences.
The explanation is likely simpler than believing that minion mechanics must be Narrativist. The commonality may simply be not valuing or being so dogmatic about the sort of Simulationism that gets bothered by 4e minion mechanics.
I say "the sort of Simulationism that gets bothered" because there are a number of Sim games (even "Process Sim" ones) out that there with rules for minions and mooks.
As far as "high-concept sim" goes, to be honest I don't really see that as sim, not like process sim (which is pretty much always what I mean what I just say "sim").
Are you some sort of Simulationist Purity Tester? If you don't see that as Sim, then that's fine. Call it Emulationism. But that's still doesn't make something "Narrativist."
That sort of genre emulation reads to me as another kind of story-based mechanic, designed to support a certain narrative.
And this reads to me that you are trying to equivocate here with "narrative" and "Narrativism" in a way that stretches the meaning of both. Respectfully, please cut it out. Trying to turn everything your dislike into "Narrativism," including Emulationism and/or High-Concept Simulationism is NOT helpful in the slightest.
Sorry I confuse that with Narrativist (to your irritation), but in my defense the terms are hard to parse and differ from their common use definitions in what I consider vague ways. Sorry again.
I don't think that the issue is with any "common use definitions" especially after so many years of being in such discussions about GNS, Ron Edwards, and these terms. Sorry, but that argument doesn't pass a basic sniff test.
So if you are going to spend your time ranting and raving against Narrativism, GNS, and Ron Edwards, then wouldn't it be wise to do your due diligence and actually know what these terms and ideas mean that you profess to hate so much any chance you can get even when it's not pertinent?
That said, I don't prefer the term "Narrativist" either. I think that the original term "Dramatism" would have been better, but as I understand it, that term had its own carry-over baggage from the previous GDS theory. I don't know the reasons why Edwards chose the term that he did. I don't care for it personally, but it is what it is. But I do try to use the term correctly in any case. I tend to think of "Narrativism" as being about play being centered around players making dramatic choices for their characters in ways that meaningfully engage with the theme and premise of play.
As a result, I don't think that Narrativism has strong opinions about "minions." Minions don’t force meaningful
choices about values, relationships, or character dilemmas. They don't really test the values of player characters. In contrast, there are a fair number of Simulationist games out there that have rules for enemy minions and mooks. However, I acknowledge that such Sim games may be "Not True Simulationist Scotsmen" to you.