That's inaccurate. Our conversation about minions was initiated by your post @ing me and characterising mine which was about the mechanic in 4e.
Fair enough.
For me, an ogre is an ogre is an ogre - some have skill sets that are different and they have been labelled differently for identification reasons as they have different purposes within the game.
Same way in RL we have a plumber, a hair stylist and a librarian - these are the same creatures, with different stats and different purposes.
That is or borders on whataboutism.
My ethical concern appertained to colonialism and its supporting tropes. One of the more egregious has been the depersonalization and mass slaughter of peoples. The principle purpose of the 4e minions mechanic in the designers' own words is that "The players get to enjoy carving through the mob like a knife through butter, feeling confident and powerful."
I would say it is whataboutism because it is like you say further where you recognise the hypocrisy of the argument for a game whose focus is violence and in the majority of the case such violence is the act of slaughtering.
Bold emphasis mine - refer below.
This is a good point, and surfaced an irony in your notion of using DR in 5e. In 5e 2014 DR is used for objects, and in videogames of course foes are literally objects rather than individuals. One can successfully play an arcade game without ever pretending the targets are peoples. I suspect that is true to a far lesser extent of TTRPG, because the medium is imagination and pretence.
The irony wasn't intended but my idea for use of the Damage Threshold is both for gamist & funnily enough simulation purposes.
I wondered if your players had ever felt empathy for one of your pretended NPCs?
So, this is really the crux of your argument which also relates to my bold emphasis of your comment above.
The 30+ gargoyles which protect the dragon's lair have been created by the dragon herself, she is known as the
Dragon of Statues. How much empathy do you think my players should have for them?
Let us take it to
@Umbran's example of having ogre guard minions - same question how much empathy should the players have?
I think what happens is some people want to humanise the entire play experience and miss the forest for the trees.
I could give you examples of when my players showed empathy and I can give you examples of when they did not. I do not think that will satisfy you though.
So far you've characterised it as absurd, but you've presented no argument supporting that beyond the whataboutism one I address above which doesn't in itself demonstrate any absurdity. Do you have in mind some as yet unexpressed arguments for how the context around those worries makes them absurd?
I do not believe the worry is real. You have yet to prove to me how this is a real concern.
You can make fancy theoretically arguments about the morality of D&D and the minion mechanic you believe aggravates a morality issue but in no way can you prove this is an actual concern in RL. Hence I find it absurd.
Logic doesn't neatly apply to questions of morality, but can you point out the specific logical missteps you think I am making?
Game predominantly focused in violence provides mechanics to ease overhead in combat and to elevate fun.
Somehow this mechanic is believed to
encourage /
influence depersonalisation of people in RL.
How has this translation from fiction to RL been made?
Absolutely, but that doesn't have anything to do with moral worries in connection with different game mechanics.
It could surface a pragmatic concern: as the 4e designers write "If you use a large number of monsters of a level similar to the PCs, you overwhelm them. If you use a large number of monsters of much lower level, you bore them... On top of that, keeping track of the actions of so many monsters is a headache." The 5e designers do not seem to have shared that worry, as they didn't include a minions mechanic in core.
No but they do discuss Hack and Slash style of play where I as GM am
not expected to witness adventurers anguishing over what to do with prisoners, or debate whether it is right or wrong to invade and wipe out a bugbear's lair (sounds awfully colonialist

).
If you are really concerned about doing a cleanse, maybe we should start by not calling them
monsters, right?
I've heard of the People's Elbow, but I'm skeptical of the enthusiasm one could garner from the Peoples Manual.