Right, the alternative way to look at this is that most things should be minions and that having hit points is the unusual factor. Take tabletop Warhammer (including 40k) Most entities have a single Wound and are taken out with a single solid hit. A genetically engineered super-solider has 2 Wounds (and they didn't even have that till relatively recently) This is fairly typical in wargaming - units being able to take multiple telling hits tend to be quite rare (or often linked to "death spiral" type mechanics - see Battletech or Adeptus Titanicus)Given I'm specifically talking about hit points here, that's kind of a nonsensical ask. The whole point with talking mooks is mostly about them doing the same sort of thing elevating hit points do in the opposite direction.
It's not even really without precedent in the RPG scene - Savage World Extras and 7th Sea Brute Squads function in broadly the same way - a single telling hit is enough to defeat them (or multiple at a time for 7th Sea)
We see this dynamic play out in the Jackson LOTR films - taking more than a single good hit to defeat the torch carrier at Helm's Deep is surprising to the heroes. At Amon Hen most of the orcs are felled with a single good hit - only Lurtz really stands up to more punishment than that.
Under such a model the issue is more that weak attacks are overestimated. A teenager throwing a rock probably shouldn't be able to do hit point damage at all (unless they've got a proper weapon, ask Goliath). Housecats aren't a serious threat to adult humans. This just needs us to accept that the combat engine is an abstraction of a certain type of physical conflict and shouldn't be used outside of this.