Faolyn
(she/her)
Does it really? I've never seen a GM say "Man, it sucks that this game actually has a rule that says 'create interesting situations, not plots' and then goes into detail about what that means and how to do it. And it really sucks that there's another rules that says 'give the players tough choices.' It seriously makes me not want to run this system."Good, clear advice can do that IMO. Rules that enforce behavior just breed resentment and make people feel constrained.
IMO, if someone is actually resentful about rules like that, they're probably just being a whiny contrarian.