D&D General [rant]The conservatism of D&D fans is exhausting.

I would happily play in a game run under my principles of GMing. There is nothing I want in an RPG that I would see as an issue personally on either side of the screen.
Here here! Huzzah! Me too 100%. The care I know I put into it and the genuine desire I have for everyone at the table to have fun and really get jazzed and get into it -- I love finding GMs who put that kind of care into their own games, and there are definitely tons of other DMs who do that. Sometimes from the comments here I'm literally blown away by the number of bad experiences people have because that does not mirror my experience. I go into it wanting to have a good time, and that's almost always what I get out.

I'm fine with DMs that aren't perfect because I'm imperfect too. I couldn't care less about it really. Do they care about creating something special? Are they trying to bring everyone along? Am I losing myself in the moment from time to time? Do I laugh? Am I having a good time? If so that's awesome! Every game is different. Every session is different. Every table is different. Lightning doesn't have to strike the same way twice. If it strikes at all that's perfect.
 

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I cannot fathom hard locking most D&D worlds. Part of the enjoyment of the game is discovering new species and monsters. I would hate to shackle my world to "Only the stuff in the core rulebooks exist. Nothing else" for example.
I'd even go further and suggest that it's essential to introduce new species and monsters. I mean seriously, what kind of sense does it make for a group of 1st-level characters to have every feature and tendency of every rare and uncommon creature in their world memorized??

Makes no sense to me at all. One of the MAIN reasons I introduce homebrew magic items, monsters, races, places and everything else is because THAT's more like real life. If you dropped one of us at 20 years old into the Forgotten Realms without Google and YouTube, no email, internet, radio or cell phones (heck, or the printing press), how the hell would we know everything there is to know about trolls and dragons??
 

My rule of thumb when I DM is to ask myself "would I want to play under me if I was a player?"
Well, yes, because I (and, I suspect, many DMs) tend to run the game I'd like someone else to run so I could play in it.
I find that focus guides me out of a lot of pitfalls and it steels my spine when it needs it. To me, a DM should always keep their players in mind when designing. To many DMs are married to the concept in their heads rather than the joy to the players. Kinda like throwing a party and only ordering the food you like regardless of your guests preferences and restrictions. Most of the time, you're probably going find enough common ground that people will be able to eat, but if one of your friends is vegan and your not offering anything they can eat (and then telling them if they don't like the food, don't come to the party) I seriously question how much of a friend you really are.
There's a bit of a difference between a one-off party (or a one-off game, for all that) and an open-ended potentially long-term campaign. For a one-off, far fewer restrictions and open to all. For a long-term campaign, more restrictions and a much more curated invite list.
 


I don't really trust polls on here, but there is a difference between "I don't like the campaign the DM is running" or something like "the DM's game was boring" and "the DM was abusively using their power".

I agree there are bad GMs. Changing the text in the books is never going to significantly impact on the personality of the GM that is going to abuse the ability to make the final call.
That wasn't the question I asked of the poll though. It wasn't "I don't like the campaign" but rather, "I consider the DM's I've had to be good/bad".

And there is a very strong current of opinion that problems at the table are rarely the DM's fault. That somehow becoming a DM means that you stop being a jerk at the table. If 30% of players (or whatever percentage) are bad, then so are DM's. It's just math. The idea that DM's are, as a group, good, and that most table problems are because of players is a pervasive bias that you see all the time. Heck, it's in this thread repeatedly.
 

was it this one?
Thank you very much. I'd been hunting for that damn thread for years and I could never find it. :D
 


That wasn't the question I asked of the poll though. It wasn't "I don't like the campaign" but rather, "I consider the DM's I've had to be good/bad".

And there is a very strong current of opinion that problems at the table are rarely the DM's fault. That somehow becoming a DM means that you stop being a jerk at the table. If 30% of players (or whatever percentage) are bad, then so are DM's. It's just math. The idea that DM's are, as a group, good, and that most table problems are because of players is a pervasive bias that you see all the time. Heck, it's in this thread repeatedly.
Well...I mentioned elsewhere on this thread, but I personally do feel that players are more often "the problem" than DMs. I know that's the reverse take that some folks on this thread have, but I think it's true.

Reason is because as I previously stated, DMs generally have more experience at the game and certainly have a different role, different responsibilities, more info about the campaign. Sometimes new players have almost no idea what they're doing. I don't hold it against them but it's true. At best, the really new ones bog things down. At worst, they're unteachable.

As a guess I'd say I've seen 10 times as many disruptive players in my time than I've seen bad DMs. No comparison really.
 

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