If it had been that simple. There were factions that were very explicit about how encouraging play deviating from RAW was "lazy design". And there was also those that were very explicit about how their game was so tightly and well designed that if you missed or deviated on even the tiniest detail on how you played the game, then you had no reason to complain that it didn't provide the great experience advertised.I'm guessing because, with more people online and able to talk about gaming, people couldn't as easily talk about their games anymore when they were using houserules. You had to talk about the RAW in order to have common ground, and that led to people thinking you had to play by RAW.
I think there might have been a solid overlap between these two.
This thread is the first time I have heard the "we just talk about RAW to have something to talk about" argument you present here.