KYRON45
Hero
OMG!!! I'm a Virgo!!!!You sound like like a Virgo![]()
OMG!!! I'm a Virgo!!!!You sound like like a Virgo![]()
That's simply not how 5E works.No, their PCs are strong in different ways. One deals much better damage, another has skills etc.
Because I've seen the subclass in play with players who are clearly much more interested in optimizing than the ones you're describing, and whilst it's good, it's not "night and day" compared to other Fighter subclasses. I'd say it's top three personally, but a lot of people would rate it lower.Why can you not accept that the issue is with the subclass, not the other players or their PCs? Their characters are just as optimized for what they are. The RK is just that much more powerful when "maxed out".
More effective than just AT? I instinctively don't believe it for one second, and you'd have to specify exactly how. More effective than other Rogue subclasses? Not most of them.AT/WM is a very effective combination.
I am pretty skeptical that a Rogue/Wizard MC did better DPR (so with lower-than-expected SA), encounter-on-encounter, than a STR-maxed Fighter with a 2H weapon. I could see it being very similar, but "routinely more"? Hmmm.Due to his sneak attacks, he routinely dealt more damage than the RK did.
Not multiclassing would be a better MC mix. That's literally anti-optimizing, which is why I call it that. It's fine to do that, but we can't pretend that's "optimized".Could he have gotten a better MC mix? Sure, but better how?
And yet your complaint is he died all the time? Seems like it didn't help much!But his mobility kept him out of danger often. With WM he boosts saves when needed, he has most slots for mage armor and such
Yes, they do. But without division it's impossible to talk about or even describe anything, because nothing is different from anything else.I’m not a labels person. A game is just a game. Labels create division.
This thread is like a Greatest Hits of every ENWorld argument ever all at the same time!![]()
If every person playing every game came up with a label for every style of play in action….we’d be buried under semantic distinctions. At some point all of the distinctions become meaningless. To me at least.Yes, they do. But without division it's impossible to talk about or even describe anything, because nothing is different from anything else.
How exactly does that work?
It's a team game, of course it is how it works!That's simply not how 5E works.
I completely disagree.There's no such thing as a character who "has skills" instead of being good at combat in 5E. This isn't 1/2/3E.
What are you talking about? What example? How are the mediocre or bad, etc.?And the only actually example you've given is a character who appears to be mediocre or bad at pretty much everything, and anti-optimized.
All I can tell you then is obviously experiences differ. I rate it as probably the second most OP subclass for fighter, with Echo Knight likely taking the top prize (like I would ever allow one of those...).Because I've seen the subclass in play with players who are clearly much more interested in optimizing than the ones you're describing, and whilst it's good, it's not "night and day" compared to other Fighter subclasses. I'd say it's top three personally, but a lot of people would rate it lower.
Oh please, this is one thing and their interpretation. Besides, what the heck with the annoying color-coded rating system? Just use stars or grades or something people more often know at a glance instead of trying to decode the system to understand the rating.Hell, on the top optimization site, it doesn't even make 4/4 stars.
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DnD 5e Fighter Subclasses Guide
Character optimization guide for the DnD 5e Fighter's subclasses.rpgbot.net
Because it blatantly isn't true? Occam's razor makes it a lot more likely a later subclass full of bloat and power creep is likely OP compared to the ones that came before it.Why can't you accept that the problems you had were down the specific setup in your game? Occam's razor makes that a lot more likely than this subclass being insanely super-powerful but no-one else having experienced that.
How is a AT/WM combo not as optimized? Max ability 20 for DEX, great damage, nearly the same AC, mobile compared to tanky, and a stealth/perception god. Even more versitile magic, ritual casting, etc.Further, you're saying the other PCs are "just as optimized", but literally everything you've said suggests that they aren't.
Yes, he gives up 1 die of sneak attack for attack cantrips and ritual casting and a lot wider spell selection. I would most certainly say at 8/2 he is better off than 10 AT.More effective than just AT? I instinctively don't believe it for one second, and you'd have to specify exactly how. More effective than other Rogue subclasses? Not most of them.
His character is optimized for dealing damage either at a distance or by moving in, striking, and moving out. His melee is 1d8 (cantrip) + 5d6 (shortsword and 4d6 SA) + 5, for an average of 27 damage on a hit (ignoring critical damage), not to mention the extra 2d8 damage if the target then moves to come after him OR the additional damage to a secondary target--depending on the cantrip used.I am pretty skeptical that a Rogue/Wizard MC did better DPR (so with lower-than-expected SA), encounter-on-encounter, than a STR-maxed Fighter with a 2H weapon. I could see it being very similar, but "routinely more"? Hmmm.
Huh? What? Are you kidding me? Why do you think there are so many people who hate MC dips??? MCing for a level or two often produces much more optimized PCs than going straight class.Not multiclassing would be a better MC mix. That's literally anti-optimizing, which is why I call it that. It's fine to do that, but we can't pretend that's "optimized".
No, I said he went down more. And along with the other PCs it was common for one of them to drop in most encounters while the RK was still at half HP or better.And yet your complaint is he died all the time? Seems like it didn't help much!
Let me ask the infamous sandbox question: at what point does the "box" apply? What if the players decide they don't want to go to the town, forest, or cave, but decide to find a Spelljammer vessel and fly to Faerun? Or take a portal to Sigil and explore Ysgard? Obviously those are extreme examples, but a certain point, the boundary of what the DM will allow becomes apparent. If at any point, when the DM says there are no available Spelljammers or Sigil portals because the DM does not want to move his campaign to Faerun or Planescape, has his campaign stopped being a sandbox?No.
See, in a linear adventure, the GM has prepped for the town, the forest, and the cave, and maybe has a list of random encounters, but that's about it. If the player say "*(&@! that, let's go somewhere else"... there's no adventure. Game over.
In a sandbox adventure, the idea that the players may choose to not go to the town, forest, or cave is built in to the entire game. The players don't get to do those things, but that's OK because there's all that other stuff. Even if the rest of the map is blank, as in my adventure, the GM of a sandbox can grab a random location and plunk it down right in front of the PCs mid-game, or pause the gave until next week so they have time to write up something in full.
Of course, in a linear adventure, the GM can do that as well... but then it may not be a linear adventure anymore.
It's rude to suck at WarcraftI’ve never optimized a character. Y’all are speaking Greek to me.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.