Micah Sweet
Level Up & OSR Enthusiast
Why? Why can't people just play what they like? It doesn't affect you, so I don't understand this drive to diversify other people's play.More tables like that!
Why? Why can't people just play what they like? It doesn't affect you, so I don't understand this drive to diversify other people's play.More tables like that!
More tables like that!
I have 4 tables. In my ideal world, one of them would be D&D focused and the other three open to variable games (a "flex table"). Right now, I have three "D&D tables" and one "flex table".Why? Why can't people just play what they like? It doesn't affect you, so I don't understand this drive to diversify other people's play.
Ok, but I still don't see how you can make your friends like playing different games.I have 4 tables. In my ideal world, one of them would be D&D focused and the other three open to variable games (a "flex table"). Right now, I have three "D&D tables" and one "flex table".
So it absolutely does affect me.
I have 4 tables. In my ideal world, one of them would be D&D focused and the other three open to variable games (a "flex table"). Right now, I have three "D&D tables" and one "flex table".
So it absolutely does affect me.
I can't, obviously. I'm lamenting the fact that the world isn't the way I wish it was. I thought that was kind of obvious.Ok, but I still don't see how you can make your friends like playing different games.
There can be "nothing wrong with it" and I still wish it was different. I wish D&D and trad play were just a sizable fraction of the TTRPG play experience, not the majority, that there was no "800 lb gorilla", and trying new systems was the norm, not the exception.But that is rare. I have 2 tables I play with and I have open invitations to join other games if I have time. This gives me opportunity to try different systems (and I have always been someone who liked to play different RPGs because that was the norm in my group). But for a lot of people game night just means playing D&D and there isn't anything wrong with that.
They're also more extreme circumstances. If you are charming your players every session, I suspect you'd get complaints that they lack agency.
The magic part is a big factor for some folks. Hardly a lampshade.
I will take a look. But would also encourage you to read old school primer if you haven’t. In OSR play the game part ja important. I think where I sometimes see you guys going in a different direction though (and not a bad one just a different one) is focusing almost exclusively on the game aspect. If you look at what I have said about sandbox play in the past, surprise is an important element and embracing the game is too, but in congress with setting. I am not saying ISR play is all about simulating a world. But you do find a ton of the kind of thing I am talking about in OSR circles and games.
A lot of people put themselves into danger every day, frequently in completely voluntary activities like mountain climbing. Or a husband giving their wife an unbiased opinion when asked how they look. Truly terrifying.
What's contradictory? I give the players information I think the characters should have.
The GM doesn't choose to withhold information. They decide what information the characters should reasonably have.
I could, and frequently do. I think things like holy symbols for the major religions is common knowledge. You need fire to kill trolls, vampires don't like sunlight, any number of things are common knowledge.
If I'm envisioning something about things about the environment it's going to be dependent on multiple things. Am I describing something based on a place I've been and have personal experience with or have read about? What makes sense for the current scenario? A well maintained castle wall is going to be very difficult or impossible to climb by design. Other times it's just a judgement call on what's going to be the most fun for the group.
Can it be arbitrary? Sure. I don't care. It's what I think either fits what I've envisioned or will be a fun challenge. Sometimes that means they scrabble up without difficulty other times they have to work a little harder to figure out alternatives or take a chance.
But it sure seems you're trying really hard to conflate "I think it's realistic that you don't always know how easy it is to climb a cliff" with a gotcha "Aha! So it's not based on a real world cliff!"
That is fair. But what I am getting at is a lot of the OSR is not oriented around stuff like PbtA, and there is this focus not just on game but on setting and interacting with the setting. You see that with the dungeon environment in OS Primer for instance, and how things like knowledge would be handled.I've read the Old School Primer. Of the two, I prefer the Principia Apocrypha. I think the OSP is more narrow, and tends to focus on dungeon crawling quite a lot.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.