Maxperson
Morkus from Orkus
Character agency as in agency through character actions, which is fairly obvious from all the context we have been using regarding agency. It's just easier to differentiate between the two types of player agency if we use different terms.Characters don't have any agency. They do not make decisions on their own. Their agency, like them, is fictional in nature.
No, it doesn't go against it at all. For the living world to function, game time has to pass. What I am talking about, also clear through the context, is that reactive players won't do anything. So in real time the DM and players just sit there looking at one another. NOTHING IS HAPPENING. Since almost no gametime has elapsed, there's nothing for the living world to do.I think this goes against the idea of a living world that's been talked about. If the players do nothing, then things will happen. Situations change. So the pack of gnolls that's been raiding the countryside, if unopposed, now has resources to hire some giants to bolster their ranks, and they attack the town. Or similar.
For something to happen, the DM needs to become proactive instead of reactive like he would be in sandbox play, so sandbox goes away. The world is still living. Things will still happen outside of the players, but the players will not be driving play in the same way as proactive sandbox players would.