DinoInDisguise
A russian spy disguised as a t-rex.
I guess what I am saying is plausibility is going to factor in what players expect to be plausible. If an NPC holds a ring over a pit of lava and releases it, they expect it to fall (and likely fall into the lava). But expectations can get different as you get into more things. Like if you shoot a gas tank on a car should the car potentially explode? If you are in the right action movie franchise, that is a plausible outcome of that action. If you are in the real world, I'm actually not sure, but I suspect it wouldn't blow up, or at least would be a lot less likely to combust the way it does on film. I call this knowing what franchise you are in. But just because you are in a franchise, that doesn't mean plausibility doesn't matter. Your players are using plausibility as part of their way of understanding how the world behaves.
Am I misreading this, or you are agreeing with me? Because I wasn’t emotionally prepared for agreement on the internet.
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