AnotherGuy
Hero
As created by the DM....Indeed. Or the bandits have become emboldened and completely disrupted trade, or taken over a town or who knows.
As created by the DM....Indeed. Or the bandits have become emboldened and completely disrupted trade, or taken over a town or who knows.
No. I was responding to someone who had said that he wants, and I quote, "some possibility of DIY", and was rejecting very specifically PbtA games for (allegedly) not allowing that. Hence, I was talking about PbtA games, because Micah was.You were, I thought, referring to 4e D&D at the time.
I disagree. I think they have plenty of potential. It's just not "sure, I guess you can disassemble it entirely and literally reinvent the entire thing, if you want?" level. Expecting every game to be a LEGO set isn't a fair standard.None of the WotC editions have much potential for serious DIY or kitbashing unless one wants to rebuild the system from the ground up. I came to this conclusion with each one after buying its initial three books and then reading them in a kitbasher's frame of mind: how can I tweak or alter or mash this system into something I'd want to run and-or play.
But your argument hinges on that being the difference--that the "easier to do" systems make it a walk in the park. But it isn't. In my experience, it's actually a lot harder with these allegedly-"easier" games, because they'll fight you tooth and nail in the testing phase. Since you cannot easily see the connections that are still there, you'll miss them over and over and over again, and may only find a serious problem months (or even years!) after you thought you'd squished them all.And I never mentioned anything about guarantees. Any kitbashing of any kind is and always will be in large part a work of trial and error, even with systems that by their design make such things easier to do.
You're going to have to defend that claim, because I don't buy it. Being able to see where things go wrong before you get started is fundamentally encouraging, IMO and IME, because it means you know you'll avoid the bazillions of false starts you'd have to endure in a system where you have no bloody clue whether what you're doing is even remotely going to work.Agreed that you can see the problems, and there's loads of 'em. All that does is strongly discourage doing anything to the rules, which is doubtless just what the designers want but maybe not what every table wants.
Or, to be more accurate, random guessing-and-checking, hoping you eventually stumble upon a workable solution.Again, comes back to trial and error.
Less, sure. I'm not certain about a lot less.The advantage we have today over 45 years ago is the ability to go online and fairly quickly find what others have tried, along with some general outcomes of those trials, meaning there's a lot less wheel-reinvention required.
So?As created by the DM...
Yes. The general background events going on in the world are managed by the GM according to their processes. No one in the thread had ever disputed that, as far as I'm aware.As created by the DM....
The convo which I picked up began with @AbdulAlhazred (but likely earlier) where they mentioned how much of everything is GM decided, even the bandits in @Bedrockgames RE tables. A conversation about how much content is GM decided was then argued between @Maxperson and @EzekielRaiden, with Maxperson adamantly saying that the GM content is much lower than others in the thread purport. @SableWyvern and then jumped into the convo regarding the bandits where it is often the case where content is created but doesn't see the light of day only for you and Sable to then make that content see the light of day even though the PCs never engaged with it.
When I replied to @AbdulAlhazred I already stated that if the bandits were a likely encounter, the PCs would know they exist.The convo which I picked up began with @AbdulAlhazred (but likely earlier) where they mentioned how much of everything is GM decided, even the bandits in @Bedrockgames RE tables. A conversation about how much content is GM decided was then argued between @Maxperson and @EzekielRaiden, with Maxperson adamantly saying that the GM content is much lower than others in the thread purport. @SableWyvern and then jumped into the convo regarding the bandits where it is often the case where content is created but doesn't see the light of day only for you and Sable to then make that content see the light of day even though the PCs never engaged with it.
i.e. Content sees the light of day one way or another in Storyteller fashion (pinging @Hussar).
Queue "But na-ah!"
Whatever can be a contributor to the decision...is still relevant. Because guess who gets to decide what things DO contribute to the decision?That claim is literally impossible. Also taken out of context. The context of what they said is that everything in the setting is available to make decisions with, not that they consider the entirety(or even remotely close to it) of the setting when they make a decision.
The overwhelming majority of decisions even those people who made that claim make, will only be taking into account the locality that the PCs are in. Once in a while something they do will reverberate further, but at that point it's still the PCs causing the wide ripple, not the DM.
Apologies I'm not clear what you're telling me here.When I replied to @AbdulAlhazred
Accidentally hit post. See full response added in now.Apologies I'm not clear what you're telling me here.
Are you asking me when did you reply to @AbdulAlhazred or correcting me that you replied to them?
First, I'm not sure that a rule about when to call for rolls is a mechanical constraint?What’s actually being referenced here are mechanical constraints such as those found in fiction-first or player-first systems like Powered by the Apocalypse. In those systems, when the fictional situation matches the trigger for a move, the move is automatically invoked and resolved. The referee (or MC) doesn't have the discretion over whether the move is invoked And once the move is invoked the roll as made and the result adjudicated per the description of the move. For example:
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But this kind of mechanical constraint is not germane to the broader debate around GM constraints that been going on in recent posts. The example offered is a result of the designer deciding that the system will be made using a player-first/fiction-first approach.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.