Micah Sweet
Level Up & OSR Enthusiast
Bespoke terminology and extraordinarily precise verbiage?So “GM comes up with something on the fly, players decide to move around it” isn’t a satisfying answer? What more do you want?
Bespoke terminology and extraordinarily precise verbiage?So “GM comes up with something on the fly, players decide to move around it” isn’t a satisfying answer? What more do you want?
Unfortunately, some games—like D&D—don’t have social-specific resources to be drained, which undoubtedly leads people into thinking that social events aren’t encounters.Sure. What I meant was that it was intended to drain resources. Whether it actually does comes down to the players. If they're savvy enough to resolve/bypass it without resources expenditure, more power to them. The flip side is that they sometimes spend resources on thing that weren't explicitly intended to be encounters.
Wow. It's amazing to me that you don't even understand your own posts. Your "satisfying" comment was in the context of you saying that there is a bit of a conflict. There isn't.Note that I said satisfying!
Sounds like the response of someone reading to understand for sure!
I can see it. So much that causes hit point damage can't possibly be doing any real physical harm in the fiction anyway.Unfortunately, some games—like D&D—don’t have social-specific resources to be drained, which undoubtedly leads people into thinking that social events aren’t encounters.
Hmm. Considering how easy it is to regain hit points in D&D, maybe social events should cause damage.
So “GM comes up with something on the fly, players decide to move around it” isn’t a satisfying answer? What more do you want?
Bespoke terminology and extraordinarily precise verbiage?
On this specific point, this is precisely why, when I referee, when I roleplay the NPCs, I will do so in the first person, so that the players have a better sense of what is going on with an NPC character. It's not a perfect emulation, but it's often good enough that it becomes a non-issue.Seriously, they're NPCs, all the 100s of ways we use to judge the competency and reliability of people, to know who to trust are not present in RPGs.
Wow. It's amazing to me that you don't even understand your own posts. Your "satisfying" comment was in the context of you saying that there is a bit of a conflict. There isn't.
I read to understand, but it seems you didn't write to do so! Amazing!
So, a serious question: are exploration games an accurate label?
To me, it feels similar to how dungeons function in Dungeons & Dragons, yes, dungeons are a common type of adventure in campaigns using D&D, but they’re not the only thing going on, nor are they always the primary focus of a D&D campaign.
The same applies to exploration and sandbox campaigns. Sure, in many , including my living world, adventurers make their way across the landscape. But often sandbox campaigns have a different purpose. For example, a recent campaign centered on adventuring in the City State of the Invincible Overlord. When the party finally left the city, it wasn’t to explore in the classic sense, it was to help one of the characters pursue a Viking revenge quest.
Which is why, upthread, I decided to call my take a living world sandbox campaign. But sandbox campaigns in general are often more than exploration of the unknown. Now with D&D, dungeon is in the brand name so they can't escape that. But with the sandbox campaign, it is a different story.
Monsterhearts said:Make each main character’s life not boring.
As a player, part of your job is to advocate for your character. But being their advocate doesn’t mean it’s your job to keep them safe. It’s not. It’s your job to make their life not boring. It’s about figuring out who they are, what they want, and what they’ll do to get it – even if that exposes them to danger. Your character can’t emerge triumphant if you aren’t willing to see them through some naughty word.
Unlike some roleplaying games, Monsterhearts doesn’t have an endgame or an explicit goal to shoot for. You are left to determine what it is that your character wants and pursue that in any way that makes sense to you. Since the default setting is a high school, there are a few goals that nearly everyone is going to have: saving face, gaining friends and social security, figuring out who their enemies are, getting social leverage on others, dumping their pain on other people. If you aren’t sure who your character is, start with those things and build from there. Soon, you’ll likely find yourself embroiled in situations that demand action, and what your character wants will emerge from that.
I read to understand, but it seems you didn't write to do so! Amazing!