Li Shenron
Legend
Why must thing always be obvious in D&D? Why can't some players think at least slightly out of the box?
Example:
- player runs a character follower of Shar (FR evil major deity)
- character wants to find a temple of Shar, to get help and equipment
- DM informs that there are very few (and pretty secret) temples because Shar is not exactly popular (she's a sort of entropic deity that wants to revert the universe to the original nothingness... how many sane people would worship a goddess like that?)
- player demands that since Shar is a "major" deity (strongest) there must be lots of temples
Do you manage easily to sometimes at least break (a little bit) assumptions like that?

Example:
- player runs a character follower of Shar (FR evil major deity)
- character wants to find a temple of Shar, to get help and equipment
- DM informs that there are very few (and pretty secret) temples because Shar is not exactly popular (she's a sort of entropic deity that wants to revert the universe to the original nothingness... how many sane people would worship a goddess like that?)
- player demands that since Shar is a "major" deity (strongest) there must be lots of temples

Do you manage easily to sometimes at least break (a little bit) assumptions like that?