Storm Raven
First Post
BiggusGeekus said:Example:
Good: "I think shuriken do too much damage even at one base point. A ranger can be powergamed to do over 400 points of damage at 20th level against a favored enemy with them, granted those would be nice to-hit rolls. Also there is the issue of assasins and getting three kinds of poison at once. A solution would be to rule that shuriken do 0-1 point of damage with the weapon doing no "bonus" damage (due to magic or poison or whatever) if a 0 is rolled"
This brings up a couple of important points that are often overlooked when people complain about "power-gamers" and so on that they see on message boards.
(a) Much of the time, the rants about "X is overpowered" are based on a faulty understadning of the rules of the game. I think Biuggus Geekus probably knows the correct rules regarding shurikens, and is just using them as an example, but the point I am making is that his rule assessment here is based on the faulty premise that bonus damage is applied to each shuriken. It is not.
However, in many of the rants I have seen, an alleged "power-gamer" will start with some sort of faulty premise (like, "double weapons are overpowered because you can get +1.5xSTR to damage with each end of the weapon"), and then proceeds to show why this means that X or Y is broken. This individual is not a power-gamer, power-gamers get their facts straight before ranting.
(b) In most cases in which the alleged "power-gamer" has gotten his facts right, he has failed to put his example of a super-character into perspective. The arguments made usually amount to something along the lines of "If you take X levels in A class, Y levels in B class, Z levels in C class, these six feats and have an 18+ score in four different ability scores then you can do LOTS OF DAMAGE!!!!".
Sure you can. You also usually have something like a 15th+ level character with insanely high statistics. Wow, the "power-gamer" has shown that high level D&D characters are powerful. In virtually all cases, the example super-character is no more powerful than a similarly levelled single classed fighter, wizard, rogue or whatever. But since they don't bother to pay attention to context, the "power-gamer" thinks he has hit on something big. He hasn't. True "power-gamers" get their context right.
Why is this a big deal? Because dummies in places like the Wizards Boards see arguments like this, out of context, and based on incorrect rules and assume that either (a) they should be able to do these things in their game, and if they can't their DM is a big poo-poo head, (b) assume their players might try to do this sort of thing, and immediately ram through a restrictive and silly house rule to correct an "abuse" that never happens (the various house rules designed to avoid the nonexistent "bucket of snails" problem being a prime example), or (c) cocnlude 3e is a game for munchkin power-gamers and loudly and obnoxiously declare that they will stick with the lovingly balanced 2e rule set without ever giving 3e a try.