Rybaer
First Post
A player posed the question of whether the Rapid Healing feat from MotW (I think that's its name...the one that increases natural healing rates) will also cause the number of hitpoints gained during a use of wildshape to double.
Wildshape states that the character gains hitpoints as if he had rested for a full night. That meshes well with the rapid healing. However, the wildshape description also states that the character does not recover temporary ability damage or enjoy any of the other benefits of a full night's rest. This sets it apart from a "normal" night of rest. Would this also imply that perhaps the double recovery of hitpoints from rapid healing is something extra only gained during a "normal" night of rest?
From the wording of the feat and the ability, I could see interpretation either way. I don't think allowing double hitpoint recovery during a wildshape is grossly overbalanced, but I'd like to see if anyone has a strong case for one argument over the other before I make a final ruling on this.
-Rybaer
Wildshape states that the character gains hitpoints as if he had rested for a full night. That meshes well with the rapid healing. However, the wildshape description also states that the character does not recover temporary ability damage or enjoy any of the other benefits of a full night's rest. This sets it apart from a "normal" night of rest. Would this also imply that perhaps the double recovery of hitpoints from rapid healing is something extra only gained during a "normal" night of rest?
From the wording of the feat and the ability, I could see interpretation either way. I don't think allowing double hitpoint recovery during a wildshape is grossly overbalanced, but I'd like to see if anyone has a strong case for one argument over the other before I make a final ruling on this.
-Rybaer