Elder-Basilisk
First Post
I don't see this. Discounting the various "I'm better with this weapon" feats which are applicable to all kinds of fighting, there are three good archery feat (four if your DM is smoking crack):
Point Blank Shot, Precise Shot, Rapid Shot, (Manyshot).
Far shot is helpful too but mostly for prestige class access. The rest of the archery feats are marginal at best. The archery line doesn't have "lots of decent feats." It has a very small number of easily accessable powerful feats.
The swashbuckler (not a really well supported concept by the unmodified, unmulticlassed fighter) has:
Weapon Finesse, Dodge, Mobility, Spring Attack, Expertise, Improved Disarm, Improved Trip, Quickdraw, Ambidexterity ("I'm not left handed"). If you include non-core rules, then Dash and a couple of other Song and Silence feats are appropriate.
Conan has:
Power Attack, Cleave, Great Cleave, Sunder, Improved Sunder, Power Lunge, Extra Rage, etc.
Gawaine has:
Mounted Combat, Ride By Attack, Spirited Charge, Trample, Power Attack, Cleave
Galahad has:
Power Attack, Cleave, Divine Might, Extra Smiting, Sunder, Improved Sunder, Mounted Combat, Ride By Attack, Spirited Charge, etc.
Drizzt has:
Ambidexterity, Two Weapon Fighting, Improved Two Weapon Fighting, Greater Two Weapon Fighting, Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack. (And Off Hand Parry and a few other dodgy feats).
Pretty much all of the various fighting styles seem to have more integral and more useful feats than archery. A slimmed down archery character wouldn't need more than point blank, precise, and rapid shot. A slimmed down swashbuckler would need to make hard choices between weapon finesse, expertise, dodge, mobility, spring attack, and improved disarm--all of which seem pretty important for the swashbuckling style (and more significantly, all of which add something signficant to the character's capabilities).
Point Blank Shot, Precise Shot, Rapid Shot, (Manyshot).
Far shot is helpful too but mostly for prestige class access. The rest of the archery feats are marginal at best. The archery line doesn't have "lots of decent feats." It has a very small number of easily accessable powerful feats.
The swashbuckler (not a really well supported concept by the unmodified, unmulticlassed fighter) has:
Weapon Finesse, Dodge, Mobility, Spring Attack, Expertise, Improved Disarm, Improved Trip, Quickdraw, Ambidexterity ("I'm not left handed"). If you include non-core rules, then Dash and a couple of other Song and Silence feats are appropriate.
Conan has:
Power Attack, Cleave, Great Cleave, Sunder, Improved Sunder, Power Lunge, Extra Rage, etc.
Gawaine has:
Mounted Combat, Ride By Attack, Spirited Charge, Trample, Power Attack, Cleave
Galahad has:
Power Attack, Cleave, Divine Might, Extra Smiting, Sunder, Improved Sunder, Mounted Combat, Ride By Attack, Spirited Charge, etc.
Drizzt has:
Ambidexterity, Two Weapon Fighting, Improved Two Weapon Fighting, Greater Two Weapon Fighting, Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack. (And Off Hand Parry and a few other dodgy feats).
Pretty much all of the various fighting styles seem to have more integral and more useful feats than archery. A slimmed down archery character wouldn't need more than point blank, precise, and rapid shot. A slimmed down swashbuckler would need to make hard choices between weapon finesse, expertise, dodge, mobility, spring attack, and improved disarm--all of which seem pretty important for the swashbuckling style (and more significantly, all of which add something signficant to the character's capabilities).
Victim said:Except that the archery line has lots of decent feats, while most other melee based feat chains have fewer feats. If you want to be a master archer, then you're set for a while. On the other hand, a swashbuckler will run out of good feats to select faster, as will the 2 hander hack them to bits fighter. Melee characters have more options for feats, but most characters are only going to be interested in a few.
Also, melee feats can require decent DEX, STR, and INT scores. Many characters won't qualify for them. On the other hand, an archer will almost certainly qualify for all worthwhile archery feats.