Rapier of Puncturing

Legildur

First Post
How many times in one round can you make use the Con damage ability of the Rapier of Puncturing?

Rapier of Puncturing
Three times per day, this +2 wounding rapier allows the wielder to make a touch attack with the weapon that deals 1d6 points of Constitution damage by draining blood. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
Does it require a standard action to activate? A free action? Up to 3 times in one round?
 

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I believe unless otherwise stated, activating a magical item is a Standard Action. The touch attack should be rolled into that, and thus you can do this once per round.
 

Thanks Thirdwizard, that would be my take on it, but I'd like to see some rules quotes on it so that I can point my friend at the thread before he gets super excited about the prospect of multiple attacks with the rapier.
 

At first glance, I'd be more apt to rule the other way.
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Activation
Usually a character benefits from a magic weapon in the same way a character benefits from a mundane weapon—by attacking with it. If a weapon has a special ability that the user needs to activate then the user usually needs to utter a command word (a standard action).
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Since the description does not indicate activation is required, such as with flaming (i.e. upon command), I'd initially be willing to let this go and say that you can use this function as part of a normal attack, even multiple times per round, if you have enough attacks and enough of those attacks are successful hits.

However, a touch attack is specifically mentioned. The market price of the weapon also indicates that the puncturing function is roughly equivalent to a +1 effect (i.e. a +5 weapon is approximately 50K). Given that information, the mention of the touch attack and the overall cost of the weapon inclines me to agree with ThirdWizard.

I think I would rule that you can make such a touch attack with the weapon as a standard action, and not as part of an attack action, full attack action, nor with an attack of opportunity.
 

kreynolds said:
However, a touch attack is specifically mentioned.

That would be the main reason why I don't think it is activated on attack.

Thanks for the quote, as well. I saw it in a recent post, but I wasn't sure where it was in the SRD.
 

Thanks everyone. That all makes sense to me. And I guess that the alternate hypothesis would be if it didn't require a standard action to activate, then how would the ability 'know' when to strike?
 

Personally? Not necessarily. In this particular example, if the weapon (more specifically the puncturing effect) had a higher cost, I would have no problem allowing the wielder to trigger the effect upon a successful attack. The would merely will it to happen. The bloodfeeding ability from the BoVD comes to mind as one I would not have such a problem with. It is a fairly minor effect. Here's the relevant section about the trigger method...

...it can deal an additional 1 point of damage at the user’s behest...
 

Bloodfeeding can be pumped up, but since its max 10, I cautiously would say +1 is fine for it.

I should know. I gave a Vile Bloodfeeding Flaming large greataxe +1 to an NPC recently. Oh, it was beautiful.

Most weapon abilities just go off whenever you attack, becuase they can be used when you attack normally. Flaming, holy, keen, wounding, these are all built into the mechanics associated with normal attacks, giving additional abilities in their normal use.

I would say that whenever you have to use a different mechanic than a melee attack to use a weapon, then it should be activated with a Standard Action.
 


Swinging a sword is listed as a possible way to activate a use-activated sword (that is, it activates as part of an attack.)

The weapon is wounding, right? It should do con damage on a successful melee attack anyhow.
 

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