Rappan Athuk anyone? FCtF possible inclusion


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Here's the char except for personality and history (which I'll do after I sleep for 5 hours and get back from school):

Lorelin
Male Human Hero/Sorcerer 4/3
Str 10
Dex 12
Con 12
Int 16
Wis 12
Cha 29

BAB +3 (Str +0, Dex +1)
Fort +3, Ref +3, Will +5
21 hp, AC 11 (dex)

Feats: Point Blank Shot, Precise Shot, Trustworthy, Weapon Focus (Attack, energy)
Skills: Bluff +14, Climb +5, Concentration +11, Diplomacy +16, Knowledge (arcana) +13, Spellcraft +13

Super powers:
Shield, base 4, mobile shield 5, supernatural -1. Total 8
Telekinesis, base 2, minor strength 1. moderate strength 1, high strength 3 (Str 15), supernatural -1. Total 6
Self-subsistent (eating), base 1
Self-subsistent (drinking), base 1
Heightened mental ability (Cha), base 2, increased effect x3 6. Total 8
Attack, energy (sonic), base 1, Close (25+5/2 levels) range 2, increased damage x3, supernatural -1. Total 8
Improved Weaponry, base 3, increased effect 2. Total 5 cashed in for 7,500gp

Possessions:
Cloak of Charisma +2 (4,000), Standard adventuring gear minus food and drink (around 60)
Total cash spent (including on Hero points) 11,560.

Spells Known: 5/3
0-level School Comp. Cast Range Dur. Save SR PHB Effect
Ghost Sound Ill (Figment) VSM 1a 30 ft. 3 rd. Will Dis 18 No 209 Illusory sounds.
Mending Tra VS 1a Special Inst. Will Neg 18 Yes 227 One object of up to 1 lb. Range 10'.
Open/Close Tra VSF 1a 30 ft. Inst. Will Neg 18 Yes 233 Opens or closes small or light things.
Detect Magic Uni VS 1a Detect 3 min None No 193 1/4 circle from you to the extreme of the range.
Prestidigitation Uni VS 1a Special 1 hr. Special No 238 Performs minor tricks.

1st level School Comp. Cast Range Dur. Save SR PHB Effect
Magic Missile Evo [Force] VS 1a 130 ft. Inst. None Yes 224 1d4+1 damage, 2 creatures, max. 15' apart.
Change Self Ill (Glamer) VS 1a Personal 30 min None No 183 Changes your appearance.
Ray of Enfeeblement Nec VS 1a 30 ft. 3 min Fort Neg 19 Yes 242 Ray reduces Str by 1d6+1 points

Spells per Day: 6/7

HISTORY
Lorelin grew up in a family of wizards so magic was an everyday thing for him. Untill his father said it was time for him to learn it too.
Lorelin's father was a harsh teacher, forcing him to go for days without food or drink if he didn't learn a spell he was being taught. His time studying left him physically weak, but with time he became used to not eating and drinking at all.
In time, his father gave up on him. He just wasn't meant to be a wizard. But his training had sparked the flame of magic in his blood and he developed it by himself, little by little.
 
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Buzzard

Would blindfighting have a similar effect on Drow?

Jeph

how old do you see your character being. It would be cool if you were the one who found us and befriended us and trained the Ranger in use of the Bow.

Everyone Else- What do you think of "The company of Seven Strangers"?

I posted the reason a few posts ago...

Are the hero types going to be in melee?

GE
 

GoldenEagle said:
Buzzard

Would blindfighting have a similar effect on Drow?

I'll have to think about that one.

At the minimum we could consider a magic item which would offer a palliative effect. Think goggles of night, but reversed. However they would be rather expensive (since goggles of night are 8k gp)

buzzard
 

Dalamar - CHA 27!!!???

umm.. how many levels of hero are reuired to pull off that "Heightened mental ability (Cha), base 2, increased effect x3 6. Total 8" power?

That is something that would really strengthen my shield-bashing character.

(geez, i need to get that Four Color book)
 


GoldenEagle said:
Buzzard

Jeph

how old do you see your character being. It would be cool if you were the one who found us and befriended us and trained the Ranger in use of the Bow.


GE

Not a geezer, definitely. If he were human, he'd be about 21-ish. I don't know about Gith aging, so I'll make it up on the spot and pretend I do. He's 97.

My figuring for this is, Mindflayers are CR 8, and he's CR 7, so he'd be the most junior member of a Rrakma. In fact, the PsiHb says that the lowest level Rrakma members are lv 8. So, this is the young one, who hasn't completely ascended to the Gith "standard" level of fighting prowess.

He's only been hanging around the plane for a few weeks, so it's not likely that he befriended or taught anyone years ago, unless they were galloping around the omniverse with him. The character concept says that he was the sole surviver of a failed Rrakkma, and with no one left to get him back to LImbo, he's just been jumping into random portals and hoping. Notice the lack of even a +1 weapon and the Wilderness Lore skill; I thought these were appropriate to represent a nicely self-sufficient character.

Come to think of it, zig seems a lot like a ranger himself, only doesn't really care about nature. Well, as long as it's not about to hit him with something large and heavy, he doesn't. So yeah, it might be fun to work in some travels with GE's character into his history.

Noticed I forgot Zig's saves. here they are:

Fort: +6
Ref: +9
Will: +2

If you think he's deadly now, wait until he gets Fell Shot and the PP to make it worth wile. Dragonslayer from 300 paces.

-Jeph
 

reapersaurus said:
Dalamar - CHA 27!!!???

umm.. how many levels of hero are reuired to pull off that "Heightened mental ability (Cha), base 2, increased effect x3 6. Total 8" power?

That is something that would really strengthen my shield-bashing character.

(geez, i need to get that Four Color book)

If a Character adds the Hero level at 5th Character level or above, just one level of hero (you can only have a max of Character level + 3 points in a Power) will get you +8 Cha by putting all of your Hero Points into that power.

The rest of what you'd get with the Hero level is a d4 of HP. That's it. No BAB, no saves, no skills. Still, probably worth it. :D
 
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Good lord, for a Bard or Sorceror that is unreal. And paladins: +4 to all saving throws. Hmmm, the upper levels of Paladin aren't of much interest anyway. Have to consider that. Can you do similar things with other ability scores?

reapersaurus, Melvos' Cha lists a bonus for a cloak, but I don't see one in your item list. Is that an oversight?

Jeph, your character writeup doesn't list your class (although you made it pretty clear in other posts).

Learning how to coordinate combat strategies with this group is going to be a challenge.
 

GruTheWanderer said:
Good lord, for a Bard or Sorceror that is unreal. And paladins: +4 to all saving throws. Hmmm, the upper levels of Paladin aren't of much interest anyway. Have to consider that. Can you do similar things with other ability scores?

reapersaurus, Melvos' Cha lists a bonus for a cloak, but I don't see one in your item list. Is that an oversight?

Jeph, your character writeup doesn't list your class (although you made it pretty clear in other posts).

Learning how to coordinate combat strategies with this group is going to be a challenge.

Combat strategies?

HULK SMASH!!

:)

As for the stats, mental stats are all like CHA, 2 HrP for +2 to stat. Physical stats are 3 HrP per +2 to stat.

Just wait till you see my orc... MASSIVE DAMAGE!!!
 
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