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Rappan Athuk: Ravage of The Unusual Heroes!


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Entering The Goblin City

As the companions stood before the massive doors to the Goblin City, Dent pulled forth the key they had worked so hard to find. Each of the heroes waited anxiously as the ranger turned the key and opened the doors. To their surprise, however, the Goblin City was deserted. The only sound that could be heard was the clanking of Varr’s armor and the shuffle of their footsteps.

Looking around the city, they noticed the corpses of the goblins that were too weak to join Gruumsh’s army littering the walkways.

“Where are they all?” asked Zellian.

“There,” pointed Spiderfang. “They must be within that stronghold.”

The mammoth command center of the orcs that loomed ahead of them, which must have been impressive at one point in time, was defiled and vandalized with markings of Gruumsh. Two large towers flanked each side of the courtyard that lead to the entrance of the stronghold.

“That’s a sturdy-looking portcullis there, lads,” said Varr.

“We must find the lever to…” Dent was interrupted by the sound of arrows slicing through the air.

Above them on the towers stood four elite orcish archers, two on the right and two on the left. Always quick to action, Spiderfang used his Ring of Jumping to leap half-way up the tower, then crawled the rest of the way up to his attacker using his slippers.

Meanwhile, Avangel, pointing First Light at his foe, spread his wings and flew in to attack.

“That’s a mighty fine idea,” mumbled Varr.

The dwarf pulled forth a potion from his pack and quickly swallowed it down. A moment later, he was flying through the air at an orcish archer, with his axe at the ready.

Below them in the courtyard, Aarack began firing arrows from his Bow of True Striking. Before the orc standing on the far end of the left tower knew it, he had two arrows protruding from his hip and chest.

Also using their bows were Dent and Arden. Dent fired three arrows into the orc attacking Spiderfang, and Arden fired two at the orc in the far left as she began singing a battle hymn. Beside them, Zellian, Megara, and Lia used their crossbows while Gnettles cast upon their attackers.

The Lumley brothers were quick to notice the odd-looking, green skinned men that were approaching the group. The small cluster of men looked as though they were covered in mold, or fungus.

“Oh, hullo,” waved Traps.

“I’m Lox Lumley, and this is my brother Traps. Who are you?”

One of the strange men stepped forward and tried his best to speak in the common tongue.

“We beg you…free Wiseman…”

“Wiseman? Who’s that?” asked Lox.

“Wiseman take by…orcs…free Wiseman?”

“He wants us to free their Wiseman, Lox,” said Traps. “Of course we will! What is your Wiseman’s name?”

“N..n-n-name?”

“What is he called?” asked Lox.

“He called Wiseman…call himself Doc.”

“Doc? Omigosh! They mean Doc Midnight!” exclaimed Lox.

Upon uttering the name, the fungus people began to bow and grovel.

“Free Wiseman! Free Wiseman!” shouted the fungus man with gratitude. Then he turned to the rest of his people and began chattering in their language, and then they ran off.

“What strange fellows,” said Traps.

“Yeah,” said Lox. “Who knew Doc was a Wiseman for hairy fungus people?”

“Look out!” shouted Traps as he tugged Lox forward.

Both halflings tumbled to the ground, narrowly avoiding the fallen corpse of the orc Spiderfang and Dent had been attacking. The heroes, inspired by the courageous melody Arden sang, had defeated two of the four orcs already.

“Let’s go work on the portcullis,” said Lox to Traps. The brothers ran swiftly through their allies and made their way towards the entrance. Half-way there, Traps came to a halt and bent down. He took out his shining picks and began poking around at one of the tiles, which he discovered was some sort of pit trap. He reached into one of his pouches and worked with wire to secure the trap, then leapt on the spot repeatedly to check his handiwork.

“Traps! No time for that now,” scolded Lox. “We gotta work on the portcullis!”

Meanwhile, Avangel continued his assault with First Light, spilling the blood of the wretched orc on the ground around them. Not far from Avangel was Varr, who chopped into the orc like he was chopping into the trunk of a tree. As the last foe fell, the companions regrouped and headed towards the halflings at the portcullis.

“How is it coming, Lox?” asked Dent.

“Well, right now I’m looking for traps,” replied Lox.

“I’m right here,” said Traps confusedly.

Lox looked at his brother and rolled his eyes, then concluded that the portcullis was trap-free.

“Did you find any lever or device to lift the portcullis?” asked Avangel.

“Not out here,” said Traps. “But I bet there’s one in that hallway.”

“Perhaps we should try lifting the barrier,” said Avangel.

Varr, Aarack, and Avangel all heaved at the portcullis, a wave of crimson washing over their faces. As soon as the gate was lifted part way, Spiderfang tumbled through the opening and searched around the hallway for the lever. Once found, the lever was pulled and the portcullis was raised.

RA5.jpg


The companions traversed the corridor as quietly as possible, (although the clanking of Varr’s armor could have awakened the dead!) The Lumley’s lead the way, disabling any trap they came across. When they came upon a door, Traps disabled the trap, and Lox picked the lock. The door swung open and an ugly, dog-like statue could be seen at the far end of the room. What caught the eyes of the halflings were all the gold pieces that were surrounding the statue.

“Gold? That’s mine!” cried the brothers in unison.

Both halflings ran through the door and dove at the piles of gold. Dent and Aarack entered behind them with their weapons drawn.

“What are you two thinking?” scolded Dent. “What if there was an orc or a trap in here?”

“Get up, both of you!” growled Aarack. “We are not here to treasure hunt, you fools!”

Aarack angrily stormed out of the room, and told the others they should get moving.

RA1.jpg


Meanwhile, as the halflings stood up from the floor, a green mist spewed from the nostrils of the statue, which helped to get the halflings moving. Dent evaded the noxious fumes, while Lox and Traps ran from the statue.

“You see?” said Dent through clenched teeth. “This is no trivial maze we’re in! If we fail this, everyone is doomed. Not just us, but all of Faerun will be in ruins.”

Lox looked at the floor in shame, but while Dent was lecturing them, Traps decided to check the next door. Deciding it was trapped and that he wouldn’t mess with it until Dent’s lecture was over, then Traps waited patiently. However, Varr stepped up and yanked on the door handle, springing the trap within.

“Uh-oh,” said Traps.

RA2.jpg


Aarack and Dent looked over to see a large, round boulder rolling over their dwarven friend. Luckily, they were nimble enough to tumble out of it’s way.

“By Moradin’s beard!” shouted Varr.

The companions looked glumly at the boulder, which now blocked their only way out of the stronghold.


The Adventure Continues…
 




Spend an action to cast True strike from the bow. The next shot from it is at +20

I think it's a great lower level weapon. You don't miss much at his level though. Almost a waste of an action onless your REALLY need to hit something.
 


This is the Player Character lineup for the Battle (We usually only play 1 character at a time, but I made a few exceptions for this night so that we could include all of the important people that were still alive):

Regular Players

Ziona -
Everyones Favorite Half-Drow Cleric.

Arden -
(Ziona's current character while Ziona was held captive)
The Bard sent by the Harpers to assist the Unusual Heroes in their fight against the growing army of Gruumsh.

Avangel -
The half-elf / half-celestial knight of Lathander.

Dent -
The party's ranger and unofficial peacekeeper.

Traps Lumley - (A "fun" character that had been created by Dent's player.)
Traps is Lox's brother who worked with Drexel's alternate party to free Spiderfang from Zhentil Keep.

Lox Lumley -
The incredibly mischievous halfling thief!

Varr - (Lox's old character from the original campaign)
The hearty dwarven barbarian that returned to the Dales with Drizzt to assist his fellow members of the Battlehammer Clan.

Gnettles -
The aspiring gnomish arch-mage who has joined with the Unusual Heroes to reach his true potential.

Doc Midnight -
The odd yet dexterous warrior of the heroes who has recently added "Fungusmen Wiseman" to his list of accomplishments.

Inmir the Forsaker- (Doc's current character while he was lost among the fungus people.)
The Monk who likes to break magic items for fun. He also declared to the party that he would not guarantee that he could wait until the party divided treasure before he would start destroying the magic items that they found on fallen foes.

Guest Players

Spiderfang -(And his henchwoman Lia, the Spiderfang in training)
The monk in black returns to join the heroes once again after being freed from his capture in Zhentil Keep.

Zellian -
Ziona's Drow father has returned from the Dales with Drizzt and Varr to free his daughter. After having been restored to full health by the party in a previous adventure, the warrior returns with renewed strength and vigor.

Megera -
Ziona's Human Mother, now an accomplished cleric, has also returned to free her daughter.

Aarack -
This old friend of the party has returned once again when asked to assist Drexel free Spiderfang. He is now here to help the party in their time of need as he as done in the past when the group went in search of Ziona's captured father.
 


Into the Woods

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