Level Up (A5E) Rare variants of spells that don't have them

A possible simplified version of Mirror Image is that it simply causes all incoming attacks to miss 50% of the time for say 3 rounds, unless the attacker has True Sight, Blindsight, Tremorsense, or similar to pinpoint your location. And higher level spell slots could increase the duration by 2 rounds per spell slot level.
I like this version. This is not a "fix" in a strict sense, but it perfectly fits as a rare modification of the spell, with different benefits and drawbacks.

Diogenes' Durable Doppelganger. This spell’s duration is 3 rounds, plus 2 rounds for each slot level above 2nd. Instead of creating several copies, the spell creates a single duplicate that instantly regenerates after being destroyed, as long as spell is active.

Each attack has a 50% chance to hit either you or your copy, unless your movement speed is reduced to 0, or the attacker has True Sight, Blindsight, Tremorsense, or similar ability to pinpoint your location.

Notes: I added the movement restriction cause, because I have trouble imagining a scenario where someone repeatedly has trouble hitting grappled/restrained character because of conjured duplicates. I'm not sure about upcasting: most combats last around 4 rounds, and the first round is better spent casting something else. Maybe a "you may target an additional willing creature" would be better?

That's exactly what Blur does, so just get rid of Mirror Image, and make Blur's duration 1 minute without concentration.
Isn't this too powerful? It makes Dodge action useless for any spellcaster who has access to this version of the spell and can afford spending slots. It's comparable to having Shield last 1 minute instead of 1 round. You can spend your action to cast a leveled spell while still benefiting from pseudo-Dodge.
Gain an extra image per higher spell slot level above 2nd. When using a level 5+ spell slot, you can increase the duration to concentration (1 hour), if you wish.
I like your "you can increase duration, if you wish" - it's very elegant and indeed tempting in some cases.

"Extra image per slot level" breaks my verismultitude somewhat: cast at 9th level, the spell creates 11 copies, meaning that we have 12 creatures occupying a 5-feet square. Illusionary copies can overlap, but then why is it impossible to hit several of them with a single attack?
If Mirror Image affects other senses (auditory, etc.) then it would negate that, but then the "cannot see" should be omitted from the spell description.
This is another nice fix (could be included in a rare version or houseruled into a base spell).
 

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[..] Isn't this too powerful? It makes Dodge action useless for any spellcaster who has access to this version of the spell and can afford spending slots. It's comparable to having Shield last 1 minute instead of 1 round. You can spend your action to cast a leveled spell while still benefiting from pseudo-Dodge.
The big benefit of Shield is that it is cast as a reaction, when you are hit (so not on a miss), and it grants +5 AC. Disadvantage is roughly equivalent to +3 AC, and you're spending an action to cast the Blur spell or the merged variant that I suggested. Spending an action to cast a defensive spell is quite expensive - you're usually better off taking offensive actions in combat, particularly as it typically only lasts 3 to 4 rounds.

And yes, a spell that causes disadvantage on incoming attacks is better than the Dodge action, but that's not surprising as you're spending a second level spell slot. Dodge is very rarely worthwhile, unless you're an Adept/Monk or can otherwise dodge as a bonus action.
"Extra image per slot level" breaks my verismultitude somewhat: cast at 9th level, the spell creates 11 copies, meaning that we have 12 creatures occupying a 5-feet square. Illusionary copies can overlap, but then why is it impossible to hit several of them with a single attack?
Yes, I agree. That's another reason to argue that this should just be disadvantage, particularly if the spell caster is larger than size medium.
 

What about using the BG3 version of the spell?

It creates 3 duplicates as normal, each duplicate gives you a +3 bonus to AC. Whenever you'd be hit, one of the duplicates vanishes and you lose its bonus to AC. So you get a +9 at first, but it drops to a +6 and +3.
 

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