EvilGM said:
First of all, I told you when you started (and numerous times after that, including every session and at the end of your last session) your group of two would be "wooshed" to the other party's location as soon as the two different adventure groups could make the same day. Everyone was fine with that.
...and I told you it would be better if they were whooshed here to our location as we ahve an established area for first level play. I also said before that happened, even before the rat bite, that I wanted, in fact that I needed to hit the city for shopping and making scrolls. So don't make it sound like everyone was completely happy with being whooshed away to a certain location.
EvilGM said:
You knew you were diseased. The cleric was out of spells and wanted to hit town, but you wanted to explore a few more rooms in the ruins/dungeon. It was filth fever (which I believe is the weakest disease). The wound was healed, but was still tender and red, and the cleric confirmed you were diseased. Three days later, you failed your Fortitude save (I rolled secretly) and took minor damage (-1 Dex, -2 Con).
Yes, I wanted to go on, cause we were not in great need of healing, the cleric has a wand of cure light wounds and I had plenty of spells left and the day was young, but that doesn't really matter. I feel it was poor DMing on your part to throw me into the wild lands when not even given the choice. If the other PCs wanted to run crazy and try to avoid the hill giant and sneak under the watchful eye of the Red Dragon in the area, let them, but my character was a bit more careful with his life than that and would not go where they did. Even if you warped all of us into a town, I would tell the other PCs that I was not into suicide missions and wished them luck in the wilds, but that I would remain in town and find another way to level.
EvilGM said:
The campaign is set in the Wilderlands. Everyone is playing a gestalt character with 80 point buy (starting at 0, 1 for 1, min 3, max 18 before race adjustments).
Everyone was informed it is mostly wilderness... not newbie zone wilderness, but real wilderness - the kind that will kill you.
All the more reason to not through first level characters into the middle of wilderness. They went there, again, I would not have.
EvilGM said:
Regarding the sage's death - now that was hilarious! Everyone else was dead or invisible or had run really far off, and there is the sage standing within 30' or so. Ouch!
The sage would have just run, but he spent a two rounds healing his master, one round successfully calming his masters mounts and then a round trying to flee on the mount per his masters instructions. Who would have thought that the DM would rule that you need a DC 20 control mount in combat to spur the mount away from battle. That DC is set aside for taking the mount into combat, not fleeing combat. The horse, as stated in the books, unless trained for mounted combat or a war horse, will naturally flee from combat, the exact thing the sage was trying to do. You just wanted him dead cause it was inconvient for you as a DM to have a NPC under the PCs control with local knowledge of all regions per your own admission. Congrates, you killed him, happy.
EvilGM said:
Regarding your warrior's death - that was pretty hilarious too! Level 1 warrior charges a hill giant. That can't end well.
He didn't have a choice, appearently when an obscuring mist forms over a spell caster in 20 feet in all directions, the common thing for a Hill Giant to do is throw rocks into the center of the mist rather than attack creatures he can see. So, yes, he charged the Hill Giant cause he had to by his master time while the sage shoved a healing potion down his masters throat.
The first few sessions were fun, but that last one was not. I don't think it was a fair situation, given no choice on where to start or a chance to buy gear.
Hey, you wanted me to post this thread, so go ahead, defend yourself somemore.