Rate the stereotype - do you raid dungeons?

How often does your party attack a 'dungeon' without provocation?

  • Never

    Votes: 14 10.8%
  • Not since I was a kid / a long time

    Votes: 25 19.2%
  • Once in a while to take the game less seriously

    Votes: 26 20.0%
  • Sometimes when we find out about one

    Votes: 36 27.7%
  • All the time, thats what being an adventurer is all about

    Votes: 24 18.5%
  • Taking a break from it RIGHT NOW! Woot!!

    Votes: 5 3.8%

Does a stream of encounter where you are fighting a covert war in the streets of a town count? Where to get form point A to point B you know you are going to have to cut your way thourgh not only corrupt city guards but enemy and rival groups. Where by day things are peaceful but full of tention because every one knows that the power that be and others are fighting by night. That full multi side cival war is just below the surface. There lots of roleplaying but mostly during the day and lots of missions at night, but offence and defensive in nature, where combat is the rule.

Does those count as hack and slash or roleplaying?
 

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arnwyn said:
Attack a dungeon without provocation? Never. Ever.

Attack a dungeon? All the time.
Mmmm, I loves me some dungeons.

I like to provoke PCs, too. :) Kidnappings, hellish storms, it's all good. Anything to get those players into one of my devious dungeons. :)
 

Interestingly, I'm sure I remember Ryan Dancey saying on the ENworld boards that their market research showed that what the *majority* (could even have been vast majority) wanted was dungeoncrawling, hence the very strong "back to the dungeon" flavour of 3e.

That's not to say that a poll of what people on ENworld think isn't interesting, but it was a clear design goal for 3e, based on customer data (according to WotC people)

For what its worth :)

Cheers
 

When 3.0 first came out, we played a game that was exclusively underground. The idea was that we were slaves forced to fight as gladiators and live in this underground city. In some ways, it was like we lived in the dungeon. (We all agreed no insta-travel spells, as they would automatically end the campaign by letting us escape.)

The idea was to get the combat rules down before we went into a more complex type of campaign. We've rarely been in a dungeon-like setting since, unless you count going through a huge anthill or crawling through tunnels for hours that require using the squeezing rules all the time.
 


Kahuna Burger said:
I've never run a game where the characters just heard about a dungeon and took off to raid it. I don't think I've ever even heard of dungeons being used unless -

A item or person of importance has been taken by force back to said dungeon...

The dungeon is the known lair of an individual or individuals who has already acted agaisnt the PCs multiple times...

The PCs are trapped in the area and trying to escape it...
Sure, but what do you do when you get to the dungeon? Kill every (hostile) thing inside and take its stuff. The situation you propose (go to a dungeon and loot it for no reason other than greed) has never been experienced by me. All adventures, and by inclusion all dungeons, need a point, otherwise the PCs wouldn't be there.
 

arnwyn said:
Attack a dungeon without provocation? Never. Ever.

Attack a dungeon? All the time.


W3rd.

It usually goes like this: A village elder approaches the party (which is either passing through the village or have been met outside that environment by the elder), who pitches it thusly:

"Them danged ole orcs is been gittin' in th' cabbages agin and have bin makin; off wif our dotters an' goats. We 'uns 'ud take it right powerful friendly-like iffen yez wuz ta go lay a righteous smackdown on the Heathen Godless Barstids. Ye'll git a warm bed, awl th' gruel yez kin swaller and enny loot that them rascals has."

Hero # 1: "And where are dese orcs?"

Elder: "They's in th' local dungeon..."

Greedy Hero: "It's really Aztec gold, ain't it? Paris Hilton videos? The Singin' Sword? Halliburton stock?"

Elder: "..."

Hardworking Hero: "Well, I'm tired of splitting wood for meals; I'd sooner split orc skulls."

Twitchy Hero: "Yeah, sure, orcs..." *twitch* "...no problem." *twitch*


Rarely have I ever seen:

PC1: "Well, what can we do that's good and hostile?"
PC2: "Let's go kill something in its bedroom and take its stuff!"
PC1: "Cool! Off to the Orc dungeon, cos if we did this in town, we'd be murderers and robbers!"
PC2: "Hooray for gratuitous slaughtering and looting!"
 

Spatula said:
Sure, but what do you do when you get to the dungeon? Kill every (hostile) thing inside and take its stuff.

Personally? no. Only dungeon I've been in had just undead and traps... it was more of a tomb. ;) In the monestary I'm in as part of a PbP, I'm trying to stop people from looting stuff on the basis that I hope to find living owners of it who will still want it, and would rather avoid killing everything in the hopes that some can be redeemed from their magically debased state...

I've just had a deprived D&D expereicne I guess... No genocidal crawls for fun and profit... :p

Kahuna burger
 

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