CM
Adventurer
Below is a pumped-up stained glass golem I'm going to use in an upcoming game. It doesn't have fully-developed stats, but is based on the stained glass golem from the 3e fiend folio, so for qualities not listed below, refer to that entry. It probably breaks a few rules of monster design (iterative attacks), but I'm more concerned with having a fun monster than strict adherence to the rules. That said, I'm wondering what CR you, gentle poster, would rate it at!
Stained Glass Champion:
HD: 24d10+20 (128 HP)
Str 26, Dex 20, Int 13, Wis 13, Cha 7
AC: 30 (+15 natural, +5 Dex)
Base Attack/Grapple: +18/+24
Full Attack: Glass Sword +26/+21/+16/+11 melee
Damage: Glass Sword 2d6+8+1d4 bleeding (15-20 x3) crit 6d6+24+3d4 bleeding
Special Qualities: DR 10/(adamantine|magic and bludgeoning), fast healing 10, prismatic spray
Skills: +35 Hide when standing motionless in a window frame.
Feats: Blind-Fight, Cleave, Combat Expertise, Power Attack, Skill Focus (Hide), Improved Critical, Improved Natural Attack (x2), Improved Disarm
Electricity Healing: Electricity heals the stained glass champion 1 HP for every 2 HP of damage the attack would have dealt.
Weaknesses: The shatter spell deals 2d6 damage. Sonic damage deals half damage to the stained glass champion, ignoring its spell resistance. If it takes both fire and cold damage in the same round, the stained glass champion loses its DR for 1 round. If hit with a sonic attack while lacking its DR, the stained glass champion takes full damage instead of half damage.
Prismatic Spray: 1/day, standard action. CL 15, 60’ cone, DC 20

Stained Glass Champion:
HD: 24d10+20 (128 HP)
Str 26, Dex 20, Int 13, Wis 13, Cha 7
AC: 30 (+15 natural, +5 Dex)
Base Attack/Grapple: +18/+24
Full Attack: Glass Sword +26/+21/+16/+11 melee
Damage: Glass Sword 2d6+8+1d4 bleeding (15-20 x3) crit 6d6+24+3d4 bleeding
Special Qualities: DR 10/(adamantine|magic and bludgeoning), fast healing 10, prismatic spray
Skills: +35 Hide when standing motionless in a window frame.
Feats: Blind-Fight, Cleave, Combat Expertise, Power Attack, Skill Focus (Hide), Improved Critical, Improved Natural Attack (x2), Improved Disarm
Electricity Healing: Electricity heals the stained glass champion 1 HP for every 2 HP of damage the attack would have dealt.
Weaknesses: The shatter spell deals 2d6 damage. Sonic damage deals half damage to the stained glass champion, ignoring its spell resistance. If it takes both fire and cold damage in the same round, the stained glass champion loses its DR for 1 round. If hit with a sonic attack while lacking its DR, the stained glass champion takes full damage instead of half damage.
Prismatic Spray: 1/day, standard action. CL 15, 60’ cone, DC 20
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