Rate this spell

How useful is this spell?

  • This spell rocks! Get it!

    Votes: 2 16.7%
  • Pretty good, but you could do better (post suggestion)

    Votes: 2 16.7%
  • Average. You can live without it.

    Votes: 7 58.3%
  • Poor. Not very useful at all.

    Votes: 1 8.3%

Iron_Chef

First Post
I found this spell in Green Ronin's new Avatar's Handbook and am thinking of taking it for my conjuration specialist wizard since I just went up to 6th level. Should I get it?

Rally Standard
Conjuration (Summoning) [see text]
Level: Wiz/Sor 3
Components: V, S, M/DF
Casting Time: 1 action
Range: Close (25 ft. + 5 ft. 2/levels)
Target: Personal
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes (Harmless)

You summon forth a battle standard of your deity, cause or ethos. As long as you hold it, all allies, summoned monsters and enemies within range of your standard operate under the effects of a [I}prayer[/I] spell. In addition, any ally that uses a full move action to move towards your banner "rally" position receives a +10 ft. bonus to its normal movement rate.

You are considered proficient with it and may make one attack per round with the rally standard until you score a hit. Consider it a +1 quarterstaff for purposes of what types of creatures can be damaged by it. The rally standard inflicts 2d8 points of sacred or profane (depending on your alignment) damage on the target on a successful melee attack roll. If you drop the standard or use it to make a successful melee attack, the spell immediately ends.

While holding the standard, you may have one hand free and can cast spells freely or defend yourself with any one-handed weapon or shield you normally use. The standard is considered stationary once summoned and if you move from the position, you are automatically considered to have dropped the standard, ending the spell.
 

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Another option I'm considering is Monte Cook's bolt of conjuring from Book of Eldritch Might I (1d4/level damage ray attack that has a creature from the summon monster I list attack the target upon impact. I could get both spells, I guess, but want to get Spell Haste from Kalamar's Villain's Design Handbook (lets me cast 2 spells/round for 1 round/level so long as the casting times are not more than 1 action each) and maybe regular Haste from the PHB... or boring old Dispel Magic, LOL.
 
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With the immobility, I would make it have you lose your dex bonus to AC. Frankly, I would also make it so you can't attack with it. Then maybe I'd allow it.

As is, it's probably 4th level.
 


I'd say it makes a big difference whether this is an arcane or divine spell.

Seems to be divine, from its description-- and clerics are a lot more able to stand in one spot than your average wizard.

But the original poster indicated he'd be taking it for a wizard.

Even so, I don't think it's above 3rd level-- for a wizard, I'd even drop it to 2nd.

Standing still is just that bad.


Wulf
 


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